EyezWidee's Forum Posts

  • I'll take a look at Kyatric's example & also I'll try comparing the two values. The beta was working its just the zero point became an issue since I had to tilt the phone far to go in both directions. I appreciate the help

  • Okay thanks, I wasnt sure because of the blackberry logo on their homepage but I'll use C2's exporter the Z10 already has WebGL built in so I'm hoping for the best in regards to performance.

    • thanks again
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Does Cocoon Js now support deployment to Blackberry App World for BB10 devices once you've compiled your app through the cloud? If so why isnt their Launcher app available on BB App World (yet).

    dropbox.com/s/bqgrio1hi73y64i/Cocoonjs1.PNG

    dropbox.com/s/d71drp9vswyij7g/Cocoonjs2.PNG

    • I'm a bit confused their website had the BB logo on the homepage but also in their "FixMe" it says Upload to BB App World & Windows store coming soon but their was no date on that post.
  • cvp I was testing the gamma out, do you know how I'd set the gamma's zero point to the current position at the start of the layout ? I noticed touch can't be used as an action.

  • Okay I'll give that a try, I was using the platform behavior to move the player but I can only simulate left & right. Maybe by replacing that behavior with physics for movement will work.

    Thanks

  • Is it possible?

    Something similar to movement of the ball in labyrinth games.

    Except the player isnt on the floor so i wouldnt want the phone to be held flat at zero degrees

    My game is at landscape orientation & I'm aware I can use Beta orientation and simulate left & right movements but I'd like for my game to have 8 or at least 4 directional movement

    Sorry I'm unfamiliar with this

  • yeah thats exactly it, I need to set my viewports. thanks a lot man

  • Okay I'll try that, I originally had them wrapped but didnt know how I could change the positioning so I try that expression. Thanks a lot!

  • Hey,

    I've been trying to make a basic protype of the fall down game, the ball must fight against the up moving platforms to obtain the highest score possible.

    I wanted to know whats the best way to have the platforms spawn endlessly at a random range for X & Y so the player isnt landing on a platform thats been spawned at the same position & angle.

    Any help on this would be much appreciated, heres my example:

    dropbox.com/s/bbckqd4of6p82w8/level1help.capx

    Thanks

  • Thanks man it works now!

  • Hey,

    dropbox.com/s/ps32lhlv9tdf2hz/exploding_asteroid.capx

    I want to know how do I make sprites explode & fade out upon collision,

    What I'm trying to do is have a bullet object collide with a platform &/or player and trigger its "Explode" animation. Once its done fading the sprite will destroy.

    Thanks

  • You must be a Rockstar man, thanks a lot man if I ever get interviewed by the media or a talk show I'll make sure I give you credit for your help. You have my word.

    Thanks again

  • Hey,

    I'm having trouble getting my Pre-game images (Logos) to display, fade & transition to the next layout without any control input.

    What i'm trying to do is display my own logos using the fade behavior before the player is brought to the Main Menu to start the game.

    If someone could just PLEASE briefly explain to me what rules are needed in the events sheets of each layout to do this you'd have no idea how much I'd appreciate it.

    dropbox.com/s/ytil95yrhbhrlth/forumcapx.capx

    BOSTON STRONG

  • Hey,

    I'm currently testing out my project on mobile devices and I've been having some trouble getting my tiled background to display, is that normal?

    I've tried setting it to display at start of layout - no luck

    Any help on this would be much appreciated.

    P.S its a png file

  • I switched my background image from a sprite to a tiled background & it seems to be operating fine since I'm on stable version, I'll update to the latest beta & see if thats the case.