Exion's Forum Posts

  • Hi,

    I been trying to make batch buttons that will buy multiple upgrades at once when clicked like in here when there is enough cash to purchase them. I am trying to get them to glow by changing their animation to blue when there is enough cash.

    It's quite simple really. I want to use the same sprite for the buttons x5, x10, x20.etc with the number of times they need to run as it's instance variable.

    But all of them are causing many types of errors. One time i got it right, all of them glow together as if the events ran only for the final one. Right now, it is however conflicting with the entire upgrade batch purchase eventhough otherwise it works fine.

    The following are the events that i am using for it. I have disabled that in the project file attached and it just needs to be enabled to see the problem coming up.

    Here is the attached project (.capx) file.

    https://drive.google.com/open?id=1sSTsy ... 8Lj-k4bg2A

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello guys, is there a way to apply patches after a game is released with new sprites and variables when save is turned on, without any problems? thanks