Excal's Forum Posts

  • Just so everyone knows, I am willing to pay for this job. Payment is to be negotiated and may be changed once the job is complete based on workload. I will say right now that this job may take longer than it seems at first!

    I am seeking to hire someone who has experience fixing the small stuff. This is not necessarily an easy job, as there are many situations to account for. Here is an example:

    <img src="http://i.imgur.com/1bCS1k1.png" border="0" />

    I need the parts to look like they are all connected, without any of them being too far down or too far up. This is not as easy as it seems!

    This job will require attention to detail because most of the events you create will likely be to handle special cases. For example, I have events that optimize the objects when they are shaped in a up-right-up orientation. You will need to write events that account for specific cases to do this job properly!

    Any takers?

  • Do you accept any kinds of jobs?

    I have a job that is not very exciting. Basically it's an optimization job. For example:

    <img src="http://i.imgur.com/1bCS1k1.png" border="0" />

    I need all the parts to look like they are connected and not separated, and also to fix any issues where one is too far up.

  • I like the graphics, music, and sound effects. I must have hit a bug - after picking my 3 programs and moving them on the 2nd turn, the computer wouldn't move. The window kept popping up saying it is the computer's turn, but then nothing happened.

    Excited to see more of this as you progress.

    Not a bug! I haven't created the behavior for the computer turn yet!

  • Initial battle music and sound effects have been added! Let me know what you think!

    As always, you can test everything live here.

  • That fixed it! Thank you!

  • See it live here.

    The audio playback is really messed up. I've tested on Firefox and Chrome and neither are even close to matching the original track, which you can listen to here.

    This is how I added the sound:

    <img src="http://i.imgur.com/u4TswKV.png" border="0">

    Unless I integrated it in some incorrect way, I don't see what's wrong. Has anyone else experienced this?

    BoardGame.capx

  • There is an official introductions thread in the Open Topic sub forum I believe. This should be moved there. Kyatric, Arima

    Welcome to the forums!

  • I wasn't being sarcastic <img src="smileys/smiley1.gif" border="0" align="middle" />

    But I may have some work for you in the future, just not the near future. In particular, I'm thinking of hiring you to create the dynamic title screen for my board game, but we'll see ;)

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  • The great Whiteclaws is offering programming work?!

    Aw man, if only I wasn't spending funds on my own project at the moment :(

  • I think the same thing happens in Chrome - browser settings for text override the settings I have set in the editor. I think this is also why we're recommended to use sprites or spritefont instead of text, for both compatibility and performance reasons.

    I'm glad to see you like the project! Progress is slow but eventually this will be in a fully playable state!

  • When you Select Your pieces there is no "spawn" on button.

    https://www.dropbox.com/s/zpxmy199iqviwc7/boardgame1.png

    Are you running Firefox? If so, then Firefox overrides the text settings with its own and sometimes this means 'Spawn' and other text are just too big for their sprite object sizes to be shown. For example, the screenshot says 'Choose a program to ' instead of 'Choose a program to spawn:' like in my other screenshots in this thread.

    Ashley, is there any way to override default settings in Firefox?

    Don't know if this is what you are after, had to do it a few times to re-create, but you can block your own piece.

    https://www.dropbox.com/s/q4wid6bs1n10y6p/boardgame2.png

    This is intended in my game. The idea is your programs occupy hard disk space, there is no automatic defragmentation (so no pieces will be teleporting around), and therefore it is possible to block your own pieces.

  • Most of this applies to large teams, but it's good practice to do stuff like this for your own projects to keep everything within practicality and for purposes of remaining flexible.

    GG-Orientation.pdf

    Note that this is a living document! Many of the tip boxes are lessons learned from real-world cases, and more of these are being added to the document over time.

  • I would definitely be interested in this, except I am a bit too busy working on my board game :(

    EDIT: Check your emails, Tom. The guy in charge of getting me art assets has contacted you for sci-fi sprites for my project. It includes a few TRON references :)

  • I'm getting a 404 error when I try to run the web version.

  • Create an instance variable that is constantly set to Pathfinding.MoveAngle

    Compare that instance variable?