But tarek2, In this case I would like that, when I touch the tile map It creates the object where I touched within the tilemap
Haha Even so I thank you, thank you very much once again.
If you could send me a CAPX as an example I would greatly appreciate it.
Now I understand! Thank you very much for your help again dear!
Dude you are amazing! Thanks again, but how do I make it so that when creating the object, it changes the tile, and when it is destroyed, it sets the available tile again?
I'm using contruct 2, I forgot to comment on that, but thanks anyway for the answer!
I'm using "Phathifinding" to make NPCs move, and using "PIN only position" to track them.
But when NPC moves due to Phathifinding, the health bar is in a wrong angle position.
If you can help me further, please send me a CAPX as an example.
Hello everyone, I'm using touch to create a cannon inside the area, this part is already done.
How can I make it so that when I touch another cannon, it creates a cannon around it, but only within the green area?
Thanks for the reply, I'm using touch instead of mouse, I'll test it soon
I used the checks just for demonstration, I would like that when I click on the green area, it creates a cannon, but if I click on a place that already has a cannon, it creates one next to the green checks.
Hello! I'm developing a game, and my pathfinding is almost unusable and I don't use obstacles, what value can I set to make the game have more FPS and less CPU usage?
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My God, you are a genius! Thank you so much again
Hello everyone, as you can see in the image, I would like it to create another cannon around it (because there is already one in its place)
How can I make it so that when I touch it, it creates a cannon only in the green areas that are around it and not outside the area?
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