Greetings.
I know many people bought C2 to create mobile games, but for now performance is variable, even with the Scirra's efforts to give us the best possible experience. For example, I adapted Ghost Shooter to mobile, compiled it in Intel XDK and I got 14~16 fps in my Sony Xperia Z Ultra with quality equal to desktop.
I was thinking to create a benchmark in C2, where the user can to test many aspects (e.g. create multiple objects with HD and SD images, phsyics, pathfinding etc). Is it a good idea? If yes, what are the main elements that consume performance in mobile?
Thank you very much.