enefeye's Forum Posts

  • Hi George and Calm,

    Firstly, thank you so much for taking the time to respond - very kind of you both :)

    Addressing some of your comments...

    Yes, definitely, as I'm relatively new to construct, it could be something very simple plaguing my experience.

    I don't think it is a browser issue, as I have tried on 3 different browsers with latest respective stable releases.

    My keyboard and mouse is wired and high-end razor devices.

    The Construct 3 version, I'm using is V234.4 stable

    I have included a link to 2 projects:

    The one named; GAIJIN_ANIMATION_NOTWORKING is the project I was using when the animation broke. I change nothing with the event sheet and was testing the run, jump idle animations many many many times - with everytime it working perfectly until..... it didn't lol

    As I had a similar problem before, I quickly coded a brand new project from scratch called; GAIJIN_SIMPLE_WORKING and again, it works perfectly.

    I don't mind hitting obstacles and I can usually sit in front of a problem for hours - it's cool when finally working it out. What makes this less enjoyable, is that I don't know what is happening, I'm sure there is a reason for it, but it appears random / intermittent. I would hate being deep into the game and for it to break again.

    Any suggestions would be awesome - thanks :)

    drive.google.com/drive/folders/1wLxcBzTjFcWT4z6qJmuYQWOI5KkFXR-t

    Regards,

    Ronnie

  • Hi All,

    Surely this isn't just me...

    I have my character platform animations working really well. I add some rough scenery and continually test character for jump spacing evaluation (animations working perfectly).

    All of a sudden, having not touched(edited) the character sprite in any way, all animations stop!!!

    The character still moves and jumps, but the animation is stuck in the IDLE position. I would think I was crazy if it hadnt happened to me a few days ago, where I had the same thing happened and spent a couple of hours trying everything.

    I ended up closing the project and creating a new project and coded from scratch - 5 minutes later the animations were working again. Help! I don't want to get deep in coding and layout composition only to this happen again.

    I have noticed the GUI is a lil buggy - another thing that happens is that when ever I add a sprite object, the screen slider bar decides to annoyingly take off until I click the event sheet tab and have to reposition my window.

    Lastly, my scene was starting perfectly with the black building im standing on starting flush with the left extreme boundary on start of layout. Now all of a sudden, there is a giant gap to the left of my character on startup. you can see on the layout that it is flush?

    I hope all these things have a logical explanation that I can be corrected. I would be very glad if it was just user error that I can modify :)

    Any assistance would be greatly appreciated.

    P.S I was going to attach my c3p file but it appears I can do everything but :P

    Regards,Ronnie

  • thanks again for your reply - i think i understand better now. still trying to get my head around concepts. i'll look into it further based on your suggestion and have a play around. thank you :)

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  • Thank you kindly oosyrag - im not familiar a group event function. Do you perhaps mean writing 6 lines of duplicate code - one for each of the possible character selections? I f so, I thought of this but as the game is going to be massive, with 20 levels, all with different event sheet characteristics - I thought it may not be the best way as it will be a lot of coding which may make the game a lil slow and inefficient? Maybe I misunderstood, your solution. I will look into it. thx :)

  • Hi guys,

    Im relatively new to Construct (have made some simple collision games with scoreboard).

    At present, I am creating a game for my son which requires the player at the start of the game to select their character. Let's say the character choices are; dog, cat, chicken etc

    When the character is selected, I need the choice to be stored and retrieved in my event sheets for the rest of the game.

    eg. if a dog is selected at the start of the game, then how do retrieve that selection in actions like sprite set animations. If i make a family with the 6 character options, I need to ensure the correct animal animations are used based on the stored players selection. I played around with arrays, but couldnt figure out a solution. If I use families, I dont know how to uniquely reference the correct animal.

    Even though I have standardised each animal's animations to have the same animation name (IDLE, RUN and JUMP), they all look different of course as.... they are different animals :P

    I guess another way of explaining it is that it would be great to be able to select the VARIABLE content instead of a SPRITE OBJECT when adding an action. So, every incidence where the player character has an action, the variable substitutes the correct animal character's sprite name.

    Apologies, if this is not clear - I'm not familiar with correct terminology. I have looked extensively on youtube and the forum, but could not find anything that appeared to help.

    Any assistance would greatly be appreciated :)

    Kind regards,

    Frustrated dad programmer (Ronnie)