EncryptedCow's Forum Posts

  • are you using 8-direction?

  • Thank you! I wasn't aware that positioning like that mattered, but looking at it now it makes sense .

    I guess it didn't Have anything to do with the layers :/

  • Thats fairly simple. If you can do graphics I would love to help you with programming.

    Throw me a PM if you're interested :)

  • I am working on a sniper game (Capx here) in which the player shoots things, obviously.

    However I have come to a stand still. After messing around with the layering to make sure that the enemies are underneath the scope, but the bullet holes are above the enemies I am now unable to kill the enemies, they remaining there after shot.

    I know it has something to do with the layers because I am able to kill them when they are ABOVE the scope (Which they need to be underneath)

    If anyone can help, it would be greatly appreciated.

  • Hi everybody :O I am a wanna-be game developer currently in High School! Every day I practice to make myself better :)

  • Hello everyone!

    So recently I decided to get into doing some graphics. I've been messing around for the last week or so and think it's time for me to bring my skills to you guys! I am probably only going to be doing buttons and such just so I am only concentrating on learning one thing. (I'm not the quickest learner)

    Here are a couple buttons I've made that I thought were actually worth showing you guys.

    These are only a couple I have made!! If you would like to see any more, just comment or PM me. I will be adding more and more semi-regularly.

    If you want to use any buttons on this thread in your games, feel free to do so (I don't need credit, but you can if you want to <img src="smileys/smiley2.gif" border="0" align="middle"> )

    If you would like me to help you with making some specific buttons for your game I'll probably do so for free unless there is a whole bunch you need me to do.

    Please comment with your thoughts on these buttons!

  • This is incredibly confusing o.o

    And I can't start the preview either, when I first open the capx I get a bunch of missing image errors.

  • I'm at school right now so I cant try anything. As far as I remember though there isn't any gravity setting for the physics behavior. This is just off the top off my head so I'm not sure if it will work, but see if 8-direction can bump into other 8-direction objects and make them move. Also try physics objects making 8-direction move.

    If they CAN make each other move (This probably isn't the best thing to do, but its the best I can think of not having C2 available)

    Give each object a physics and 8-direction behavior. Then, do this:

    • Object is overlapping ring
    • Do Once while true
    • > disable physics
    • > enable 8-direction
    • Object is NOT overlapping
    • Do Once while true
    • > enable physics
    • > disable 8-direction

    This way you eill probably also need to add custom controls and dont give any controls so the user won't accidently move it around while in 8-direction (unless you want them too)

    Sorry if this is over complicating things, but it is the best I could think of off the top of my head.

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  • Do you still want it to be able to move when its gravity is at 0?

  • Do you have any plugins being used?

  • Post your capx and you'll get more help.

  • Oooooh that makes sense! Thank you :)

  • Not even sure what you mean by that.

  • Pin an invisible to sprite to each one, and have a different event for each one that tells it to move towards player when it touches another one of the objects.

    (eg)

    -Object1range on collision with Object2

    • > Set angle towards player

    -Object2range on collision with Object3

    • > Set angle towards player

    -Object3range on collision with Object1

    • > Set angle towards player
  • I need some image to start faded out and then fade in later in the game, however the only way I see of doing this is by

    A) Having them fade out first but I need them invisible to begin with

    B) Start them as invisible, but if I do this then when they fade in, they are still invisible.

    Any help?