yes please.
Why not try it and find out?
JustForFun119 use the "Pick Random Instance" action instead.
Genius.
It means exactly what it sounds like it means. I'm assuming the Chrome Console plug-in is this one.
|- Repeat 3 * waveNum Times
|- Spawner Pick Random Instance
-> Do Spawny Stuff
That's probably really confusing. Just tell me if you want a capx.
Yes, you need a license to export for android.
x = self.x - (self.x % 50)
% is modulo which will get the remainder after you divide by that number, so it will return the amount of pixels it is past an increment of 50.
That's how I would do it. I can't think of a better way.
use the webstorage object :)
allowing users to flag a post as 'wrong category'
This.
I believe there is a condition for Animation Finished. If not, just compare the frame and see if its the last frame.
I was wondering if that would happen. Another solution is maybe use physics for your grenades instead of platform, then only give your non jump through platforms the physics behavior.
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Theres an action for the platform behavior "Jump Down" (Not sure if thats the exact name). You could do
Grenade on collision with jumpthruplatform
Yeah it should work with any layout as long as you change the sizes and numbers to what you want.
And just pin/set position every tick for all the objects that are part of the slidey inventory