emoticon's Forum Posts

  • Ok. I got it!

    C2 Function is only worked on HTML not iFrame. Can you teach me how to get callback from iFrame?

  • Nandynho

    OK forget about the hotspot. I'm prefer using sprite font to make bubble chat. I'm using iFrame/HTML for a chat box and user list.

    I using bitcoin to get paid from ads since I don't have paypal but I have not much satoshi now

    btw, this is my new problem, maybe I don't know much about this plugin.

    When I'm using HTML mode, the C2 Function is working perfectly, but When I'm using iFrame referring to an external PHP file, the C2 Function is not working.

    When I'm inspecting the preview, it says that C2 Function is not defined at HTMLButtonElement.onclick.

    What I have missed?

    My project is dominated by this plugin overall

  • Hello everyone!

    This is my second project sequel from my previous game,,, have fun!

    Now available on Google Play

    https://play.google.com/store/apps/details?id=com.kereteg.mojangjajaka

    Features:

    • Multiplayer
    • Shooting
    • Chat
    • Gender based
  • Naked Shooter Multiplayer

    https://youtu.be/mDzterC_yXE

  • Woww nice update

    But, why it doesn't have hotspot property just like another text plugin?

  • Bug Fixed!

  • Ok, the .capx file attached.. so please scirra help me! thanx

  • Ok ok don't close this thread.. give me time to make a sample related my project. But, would you like to consider to investigate the problem without my .capx for awhile (the compiled link attached)? Because i suspect this is the high CPU resource issue that construct can't handle event frame by frame properly. Please anyone to support my argue

  • My .capx is very confidential. I don't want anyone to copy my project. So, please to understand. My compiled project attached on the link above. Please don't close this thread until I can solve it.

  • Sorry my bad english...

    Problem Description

    This is my first project as multiplayer game. I'm very happy because I have finished basic features as I expected although I got many problems related networking syncing.

    For a few days I observe and testing my project to see if the basic game play and performance work as what I want. Finally I got problem with something that I can not handle by myself. I don't know what I have to do.

    This is brief of my problems:

    Video Preview

    https://youtu.be/hhmKP0wYO9M

    My Project

    https://www.scirra.com/arcade/multiplayer-games/naked-shooter-18134

    Attach a Capx

    https://www.dropbox.com/s/0qy2nhw7znn9x0x/bug.capx?dl=0

    Description of Capx

    this is simple movement right, left, up, down multiplayer game

    Steps to Reproduce Bug

    • make the Browser gets highly process, you can try to open alot of websites in another tabs and open another software until the browser get freezed at a moment. It assumed that you have make complex project that consume high resources.
    • move the char, then it will make a clone / trail / duplicate at previous position

    Observed Result

    When the game starts and the system is on stable condition, the game is work nice as expected, but it will gets crazy when CPU get high process. The sprite makes clone itself on the previous position just like the system didn't have chance to remove it. So, I assume that if CPU or network latency get high process, construct did not execute event frame by frame properly.

    Expected Result

    The system remove sprite properly when it move / the events execute frame by frame properly even if the CPU or latency get high process.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)
    • Android (YES)

    Operating System and Service Pack

    Windows 7 & Android

    Construct 2 Version ID

    Construct 2 Release 244 (64bit)

    Additional Info

    I use Container Pluggin and link it to the char sprite and and attributs then syncing the container to the host.

    -----

    I hope you've got what I describe above. I'm very confusing to solve this problem. I hope you can fix the bug so I can finish my project on alpha version. So, please help me.. my project is nearly perfect... the problem is very annoying me... my fate on your hand now.

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  • >

    > > Was is hard to make the multiplayer? I'm thinking of a multiplayer system for my demo. It also seems to me the player's sprite is to big.

    > >

    >

    > At least it was very hard for me.

    > Do you mean the sprites in my game?

    >

    I understand that it is only a demo, buy may be it is more convinient to makle the figures smaller. And sometimes I get only a message please wait...

    yesterday, scirra server is down so it can not play the game

  • I dont know how to make the 3D things in C2. Did you use a plugin or 3rd party or something?

  • Was is hard to make the multiplayer? I'm thinking of a multiplayer system for my demo. It also seems to me the player's sprite is to big.

    At least it was very hard for me.

    Do you mean the sprites in my game?

  • > You made it with construct 2?

    >

    Yup! ??

    My main goal with this game is to push the limits of Construct 2 and to show that full 3D games are possible.

    Plus I get to use event sheets instead of coding directly in a language. It is SO much faster to get everything working in Construct 2 than in a language like C#.

    Can you teach me how to make 3D with C2?