ElleTrudgett's Forum Posts

  • The graphics itself

    Oh I have some experience with pixel art, but I am also using Fiverr to commission artists for artwork, and some friends are helping too.

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  • I'm saving my project file to my Google Drive and Construct 3 asks me every few hours to confirm / re-log into my Google Drive account. It's kind of a nuisance, but I'm wondering if I'm doing something wrong or if there's a setting to say 'keep this permission for 1 year' or something...

  • I may have just answered my own question. Looking at the help page, I saw this:

    which prompted me to check my disk space:

    So I'm guessing something is happening when it thinks there should be space (279 gb?) but there isn't, and it just clears it all out.

  • I'm using Construct 3 in app mode (Google Chrome feature where it opens in its own window as if it's a native app.)

    Sometimes, Construct 3 will have its local storage nuked seemingly out of nowhere, even while I'm using it, leading to strange issues like not being able to preview, etc. When I open the about menu I can see the local storage size is gone.

    When I restart Construct 3 I have to log in again, set all my preferences and window layouts and install addons again. This has happened twice in the last day now.

    I'm guessing it has something to do with the red error message saying that the browser may not persist the storage, but when I try to request it, it fails:

    I've tried bookmarking the editor in my normal Chrome browser window, and I'm not sure what it means by adding it to the home page. Has anyone else experienced this? Is there a straightforward way to remedy this? Thanks!

    Elle

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    How do you manage to build this????

    Which part? What's shown is pretty standard tilemaps, sprites and so on. There are some cool features put together with events that aren't standard, like the message boxes and so on. I'm happy to share about how I made certain things :)

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    That looks really cool. The text noises are kind of grating, though :P

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  • Haha, a cute and fun little time waster. Seems pretty polished. Nice work :)

  • That's looking really good! Well done!

  • Metroidvania game, still very early in development

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    Happy to have been able to implement this so easily with scripting + the offsety BBCode.

    Here is the implementation.

  • I select all the tiles in the tilemap window (the place where you pick tiles to draw) so there's a big selection of tiles, like 10x10 or more. Selecting the eraser in the tilemap window turns that selection into really big eraser, so you can quickly erase huge areas of the tilemap object at once, and clear it out quickly.

    I didn't know you could do this. That's useful for sure :) but I also just have an 'empty' tile in my tilemap that I use with the rectangle tool to erase the whole thing in one go.

  • Thanks for the reply. I have no problem with the spritesheet.

    I don't want different tilemaps, though, I want different instances of the same tilemap. Especially since I'm updating this tilemap pretty frequently, I don't want to have to reimport it into tilemap clones each time.

    Here's what I mean. I have my tilemap already made:

    When I drag it into a new level

    It comes with tiles already on it from a different level that I have to erase.

  • When dragging a Tilemap object from the project window into a new layout, it will often contain tiles from some other usage of it, and I will have to go and manually erase it. Is there a quick way to quickly erase this instance's tiles, or a way to create a new clean instance?

    Right now I've just been using the rectangle tool with a blank tile to erase over what's there. I do this quite a bit and sometimes miss or forget to, especially since my layouts are quite large.

  • For a workaround "Select a patch from the tilemap" helps to be able to essentially "copy and paste" my way up to the area I want to cover, but it still behaves the same way with the rectangle tool