el3um4s's Forum Posts

  • Finally there is something that you can play! I published on Scirra Arcade the first public beta of my first game.

    PLAY! PLAY! PLAY! Really this is the link to the game.

    It's not perfect but I'm happy for what has been done until now.

    And now, a GIF with the new things of the game

  • Finally there is something that you can play! I published on Scirra Arcade the first public beta of my first game.

    PLAY! PLAY! PLAY! Really this is the link to the game.

    It's not perfect but I'm happy for what has been done until now.

    And now, some GIFs with the new things of the game

  • The trailer is nice but... I can't play

    https://youtu.be/t--poIKtRBk

  • Congratulations

    Difficult but fun

  • This is a really good idea. Thank you

  • Thanks and Darkeyed

    I have not decided the name of my game. I thought of "Save the Wall", but also something like "Frosty New World" or "Frozen Pong" can be a good idea. I will think..

    I like the idea of a winter theme. In fact, I actually like the idea of having different themes for graphics: winter, summer, maybe carnival or abstract. But I'm afraid to make the game too confusing. Maybe when I finished the first version I try to do some experiments.

    Monetization. I have not idea about which model to use to monetize the game. Actually I did not even know if I will be able to monetize this game. For the moment I am concentrating on learning the use of Construct 2. Complete my first game would be a success for me. Make money? I think it isn't my priority in this project. Maybe for the next.

    Before thinking seriously about the dollars I have to figure out how to do these things:

    • manage the transition from one level to another
    • create a path or a story to increase the longevity of the game
    • scores, achievements, leaderboards
    • music and sounds

    Then, after that, I think I can start thinking about how to monetize.

  • Oh, it's very nice and addictive

  • I adjusted the scoring system.

    And I added a button to pause the game.

    The next step is to create a system to change from one level to another.

  • I have no glitches (with Google Chrome 47)

  • Oh, seems interesting and nice.

    I'd like to play: yours is a spectacular universe.

  • Oh, thansk

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  • Ach, , you are right: there is a problem with images. I loaded the gif with Google Photo, but I left the privacy settings. Now you should see.

  • I admit: I got distracted with the game's graphics. But tomorrow I start to work on the points and objectives.

    I promise.

  • Ok, maybe we are. Level management is quite simple. Style "cartoon" seems quite suitable. But I have not yet found a background that I like.

    Now I think I can start thinking about points, leaderboards and achievements. It should be faster, I hope, because the functions of the first version should go more or less well.

    UPDATE - December 29