ekajuan's Forum Posts

  • After I've done some testing, I realize font can change from one phone to another.

    Some become bigger and cut the text, some change the font-family.

    If I use font sprite, it looks bad in long text. because the width of each letter is all the same.

    Is there any solution so I can make the fonts consistent and look good?

  • I have follow the tutorial for using admob, but I don't see any ads even when I test it with my phone via LAN preview.

    Do I have to export it first, in order to see them?

  • How do I prevent mobile device from zooming when double tap? Especially on Samsung phone.

  • Does games exported to HTML5 won't be mobile friendly?

    I'm experiencing difficulty to load the game on mobile such as samsung and IPhone.

    Will it be different if I export it to Amazon App or Google.

  • Ok, now it's more clear about the screen size support.

    I've read the other screen size support tutorial.

    So when they talk about the safe zone, does that mean they use: Scale outer mode?

    And if I design the game on 1280x720 layout, will it be the same if I design the game on 768x432

    since they are 16:9.

    And does using smaller layout size, helps performance?

  • I wonder how does games screen streching/fitting work on mobile devices?

    Is it based on the width and ignoring the height? So the width will always appear fully, regardless the height.

    or is it based on the height?

    Or is it both?

  • The game is now at: http://dapur-uang.com/games/catching-a-star-for-wulan/

    Reading the links fisholith gave me I made some changes with the coding, especially the collisions. Which is basically almost like ikke2902 describes.

    I use groups and subgroups which I deactivate when not in used, for example for the bosses.

    I make sure things that only be executed 1 time, only 1 time executed.

    I give up some animations that requires spawning many objects.

    It is a bit better now, but ... it is still super slow when I test it on my samsung youth handphone.

  • Oh yea, that fixes it. Thanks. BTW does the song on the menu comes out on FF on your side? I don't hear the music, but everything works on Chrome.

  • So... I have exported my game to html5 and uploaded to my server.

    It works on Chrome but not on FF.

    On FF the loading stops and turn to red... how to fix this?

    This the url:

    http://dapur-uang.com/games/catching-a-star-for-wulan/

  • Currently if I test the game in C2, my laptop starts to slow down.

    The game sometimes jitters, the sound also on and off.

    So does anyone has a good tutorial / guidelines for creating good performance game?

    (I hope I still have time to upload it in in amazon)

    My game:

    Approx. download: 23.2 Mb

    Memory use: 145.4

    I've done:

    Set clear background to No.

    Crop transparency.

  • In Chrome the game doesn't load at all off and online

    FireFox browser is fully updated.

    In FF, offline, the game is loaded but the song is missing.

    In FF, online, the game doesn't load.

    This the game:

    http://dapur-uang.com/games/catching_a_star_for_wulan

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Firefox

    Yes both of the converted file exist and playable.

  • Platform game and top down game is two different type of game. One uses side view , and the other top view. What do you mean by making a platform for top down game?

  • Yesterday I export my game to HTML5, but the song at menu didn't appear. Why and how to fix this? it's around 1MB wav file.

  • you can use:

    while x <5

    add 1 to x