Eisenhans's Forum Posts

  • They are two fundamentally different ways of wrapping html5-games to "apps".

    Crosswalk is basically a full browser engine wrapped into your app, upon which your html5-game then runs.. the advantage is, that it's developed quite far by now - the main disadvantage being, that the app size is quite big, since it squeezes the entire browser into the package.

    Phonegap however is a framework that uses a technology called webview - it uses browser technology already present on the phones to display a html5 page or game like it was an app. It's main problem is that it only recently became really useful.

    So your choice has a few implications. Phonegap only makes sense if you target the very latest phones with android 5 or larger. For anything older than that Crosswalk is the way to go.

  • sqiddster

    I checked your demo against an array of PCs here at the office, a mixture of windows and linux, running various flavours of regular chrome, canary, (both on windows) and chromium (on linux). All behave perfectly fine without input lag.

    Noteworthy maybe that all machines have nvidia graphics (of various ages) with clean driver installs.

    Still would be interesting to know under which conditions exactly this goes wrong.

  • [quote:15mfic22]there is not a mathematical formula that gives the resulting of what should be the gain compared to the impressions???

    Not every click or impression is worth the same. It depends on a lot of factors (for example: country of origin. A click from the USA for example is *much* more valuable in $ than one from a developing country)

  • That's not possible I'm afraid. There's no way to rebuild the project file from the exported html.

  • Have a look at the Touch object.. it has several expressions to get the speed at which someone is moving the device. It does not work on every platform and not with every device (obviously), but those that have an accelerometer can give sensible results with that.. you coulkd just check against a threshold and then play a sound when your values exceed it.

  • [quote:3t4nps88]Unity uses C#, Boo and a variant of JavaScript and as far as I know it doesn't need exporters like Node-Webkit.

    The scripts that unity uses are not running directly "on the desktop" after export. They merely are an easy way to script your game within the engine. In the end, the regular unity C++ engine core runs on the desktop, and executes what you scripted on top of it.

  • There's a FAQ posting (here: ), which is often a good starting point. Somewhere in the first section they have a thread about a quiz type game. Sometimes the info is a bit outdated, but I always found it a good source to check first.

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  • Right after the spawning, you can use the "Set angle of motion" action on the bullet sprite to change the angle.

  • There is no such thing as a black friday outside of the US

  • You are doomed.

  • The S3 mini is an antique, in HTML5 terms.. Getting anything to run reasonably well on a device like that is quite a task. Even without physics and effects you have to be really careful and optimize aggressively, to get things done.

    Try the following: New project, set the resolution to 320*480 (portrait), set full screen scaling to low quality (very important!) and put a few sprites onscreen (a few as in: 5) and move them a bit and then check the fps.

    If you need your games to run on devices like that you are pretty much restricted to a few genres, that do not require too many and/or too large objects, and preferably don't do any scrolling. If you read the guides already, you might want to look again at the sections mentioning overdraw. On "crap" devices like that it really helps performance to minimize it.

  • Right now there are (for all I know) no "real" sprite texture atlases, the sheets get only created per sprite.

    So frames from 2 different sprites currently won't end up on the same sheet, even if there was space left.

  • You missed the memo. The exporter was hidden as of R179.

    Here's a longer post explaining why:

  • Problem Description

    The new interpolation system expressions (qarp, cubic, cosp) never made it into the manual.

    Attach a Capx

    n/a

    Description of Capx

    n/a

    Steps to Reproduce Bug

    n/a

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Win8.1 64bit

    Construct 2 Version ID

    R184

  • [quote:3l3es720]Looks resolved to me.

    Nope, false positive, it's still there.