Not The Thumbstick, I mean the whole 2 gamepads.
because I want to make a multiplayer game using twin usb gamepads(like the picture above).
I have to configure 2 gamepads at eventsheet, but how??
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I'm on progress to make game which provide Gamepad Input Method.
It's a success to use one usb gamepad,but the problem is how to create event which is recognize dual gamepad?
image.en.09635.com/2012-8/11/USB-Dual-Shock-Twin-Gamepad-STK-8032-426.jpg
NotionGames:
I don't get it yet, can u please provide the .capx file??
I can catch it yet, can u please provide a simple capx?
It Works!, but how to set character position near to the rEdge when go to previous stage?.
I've tried to set the position to rEdge.X-100 and rEdge.Y-100, but when I return to the previous stage, the Character position back to the first place(The Left Edge of the Stage) when I start the game.
How do I fix this??
Thanks, I'll give it a shot. :D
where do I randomize the value?,
on "On Start of Layout" event??
Absolutely..
But now I move to CO-OP Multiplayer Game Project using Twin USB Joystick,
Do you have any lead??
can I make "go to random Layout" with your method?
what I want to make is Multiplayer Games with Join Room System.
I've read those tutorial, but still doesn't give me any lead.
I think I need more examples, especially for Platformer Object..
a simple ones would be nice.. If u don't mind?
But those tutorials doesn't work for Platformer object, right?
I have 2 layout as stages,
Layout 1 as Stage 1
Layout 2 as Stage 2
How do I :
1. make The Character warp to next layout after having collision with the Right Edge of The First Layout?
2. make The Character warp to previous layout after having collision with the Left Edge of The Second Layout?
3. and make it work for the next Layout/Stages?
I don't understand what u meant?
Still hoping Construct 2 have capabilities to make multiplayer games.
Especially for Real-Time Multiplayer.
[:Y:]
In the image, there's three object.
I want to move the objects based on the arrow(just like the image above).
instead of using Bullet or another behaviors, can I Not Using them?
I want to minimize the source to make the best performance.