DUTOIT's Forum Posts

  • Agree with lennaert, have new messages insert at top. So to view last comment you have to scroll down.

    I'm using this for board game info box of last player, dice thrown, cards drawn etc all the way to start of game.

    Works wonderfully

  • I want a favorite button to favorite some forum posts - lol, I don't need recognition, just the ability to bookmark some awesome folks golden nuggets.

    This would help in improving feedback, because when commenting on a topic you can quickly pull up that topic you had in mind. :)

  • As long as your using a dedicated host (not private single server) Generally, good webhosts have so much capacity nowadays ....

    And not VPS.net lol, 4gig ram with them is equavalant to 1gig elsewhere. I was with them for over a year and it was the worst experience ever. I also had mediatemple, etc and could compare very accurately that VPS>NET suck.

    I like wpengine at the moment(I favor wordpress as cms) and those guys can sure take on some serious server load. And one less thing to worry about - updates, caching, etc etc etc. Guess you get what you pay for.

    Agreed, good times, and only getting better.

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  • A good server with above average specs should handle a hundred or so no problem.

    A 1000 or more players. Load balancing and server clustering - Probably Load balancing switches. I'm not an expert in this :) would be needed.

  • I did restart to refresh, but I refreshed at another point in maze.

    As for ajax request being expensive, if you got a good server it shouldn't be too much of a problem. Obviously if it goes into thousands players, it should get problematic.

  • Cool, got 1 kill. Damn walls/maze takes forever to get out - ha ha.

  • I could not find your games in the App Store on my iPhone.

    Is this a real game?

    Funny that you claim this game is on Android, Win8, and iPhone

    but it isn't on your site as an HTML5 game.

    You are trying to sell capx files with no examples of the game ...

    that I can find.

    Put the game on your site, so we can see what we would be buying.

    AGREED 100%

  • lennaert

    I clicked yesterday :)

    Couldn't find anybody to blow up :(

    Ran out of time so comment is late...

    Very cool, would love a tutorial on this - ha ha, as it is extremely good multiplayer (I didn't have anyone else online though) but if there game play was like mine, it is super cool.

    210ms isn't bad at all.

  • amariscal

    How to install

    Install

    If that doesn't make sense then perhaps you better hire someone.

  • websocket Server

    Hosting your own websocket server is complicated.

    Check out the ajax tutorials - it is easier, but depends on what you trying to do.

    But C2 isn't geared for multiple user at the moment. And takes a lot to get it to talk to 3rd party environments.

  • This is tough question. On one part you need to make sure you are getting paid a fair amount for your work. On the other, you have to make sure that the client is paying a fair price. The dilema is that most peoples quote equates to them getting grossly underpaid or not getting paid at all.

    What is the client's budget. Important to know that very few will want to disclose their budget because they want to hire you for the least amount possible. Try using a project discovery worksheet and hand it to them to fill out. It should ask questions about their desired outcome, timeframe, and of course, budget (important to assure them that this is not for quoting purposes, but to better "explore" possibilities). A $1 pixel image on budget is not the same as a $1500 Photoshop'd high quality image.

    Clients seem to be more forthright when they understand you want whats best for the project within their budget.

    Spend lots of time on your proposal. If you get it wrong, it is going to hurt (your pocket, your portfolio, future contacts) Remember, clients memories are not writen in stone. always create a proposal and always put in the time to make sure it covers everything (So nobody can say - I told you...) Make sure it covers both client and contractor responsibilities, expectations, requirements, payment terms, terms for changes outside the proposal, and everything else you can think of. Since clients often have a larger scope in mind than they communicate, a couple hours on this document could save you dozens later.

    Always, charge by the hour. A base fee (your hourly rate x expected hours x OOPS TIME (10 to 20%), plus add any additional hours over base fee at 80% - 90% of your hourly rate. A project is never finished - ever. Don't let the client abuse you with unallocated time.

    Always up your estimated cost by 10%-20%. You will loose work over this, but especially if you are new, it will save you in the long run. So do yourself a favor and give yourself enough time (because asking a client for more time/money is generally not a good habit).

    Most Important - Collect fees up front. Or at least 50% up front and X% at a predetermined milestone(s).

    Make sure that the 50% covers your costs up to milestone 1, because so many clients abandon projects. (Don't Pay)

  • I put a simple array into dictionary.

    "player1" = "1,0,1,0,Frank,1,2340"

    And I use tokenat to get the relevant data.

  • No Problem, its an interesting way to achieve what you are after - also pretty simple way too.

  • Oh, that sucks. I can usually save my post, but out of habit I just copy it before I submit now - because 8 out 10 times there is a issue.