DurandalCorp's Forum Posts

  • You could use lerp in set position.

    Object set position to: lerp(self.x, target.x, speed you want it to move 0-1), lerp(self.y, target.y, speed you want it to move 0-1)

    It helps me move things smoothly from self to target.

  • Make the animation sprite separate from the object.

    Create object (box) with physics Behavior

    Create the Animation sprite with pin Behavior.

    On start of layout

    --Set animation sprite position to object position

    --Pin the sprite to object.

    Then the sprite should follow the object and not effect the physics.

  • I've come across this helping someone else.

    You would have to start with the Chest object instead of the mouse object. That way each chest executes its own code, instead of one mouse click executes all chests code.

    Chest is overlapping mouse

    --left mouse button clicked

    ----(execute code)

  • Usually, You would create a box, then pin your sprite above that. The box underneath would be your collision/hit box.

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  • First give the branch solid and jumpthru behaviors.

    Then, let the branch decide whether its jumpthru or solid behaviors are active.

    If the branch is above the player, then set jumpthru to enabled, solid to disabled.

    If the branch is below the player, then set jumpthru to disabled, solid to enabled.

    I hope this is what you were looking for.

    www (dot) dropbox (dot) com/s/ymdigrg2cqzizmh/Tree%20Jump%20Platform.capx?dl=0

  • Thanks, I was able to fix my problem by adding an 8-way Behavior and toggling between platform controls to fix it.

  • Gyazo. Windows also has a Snipping Tool.

  • I have it working with my gamepad, but I use the same with my keyboard and it doesn't work.

    Here is a shot of the Keyboard.

    This is the Gamepad part.

    capx in the attachments.

    WASD to move and Down Arrow to jump.