Let us know the details how c2 compares with it, and is it difficult to switch?
So far, Blueprint seems pretty easy to learn. Obviously it will take a little time to master a new program. I mean, I've been using C2 for nearly 2 years, and UE4 with Blueprints for less than a week. But, I'm picking it up pretty quickly.
Since I'm used to working in 3d, I don't think UE4 is that hard to work with. There are a lot of things here, but nothing really seems that hard to understand.
It seems more geared towards making a game. I mean, there are templates for a variety of game types already there to test. Setting up controls and programming them with Blueprints seemed easier than it was in Unity. The AI has more features built in such as a behavior tree. I easily found an animation timeline for triggering sounds or events at specific times during an animation. That feature seemed more hidden in Unity.
I'm not going to jump the gun and say which is better yet. I spent the last week or two with Unity. So, now I want to give UE4 some time. I'll probably be studying it for several hours a day at least. Hopefully, I can get a little prototype going by the end of the week and see if it's right.
I'll be recreating the same game I made here, but probably with manual third person controls instead of point and click. I'd like to make the player controllable this way so I can add in traps or physics puzzles and just make the game world a bit more interactive. Both of these things seemed easier in UE4. I even saw a feature of quickly creating destructible objects. At least to me, this stuff just seems more ready to go in UE4 than with Unity.
Anyway, I'll report back after I've had some more time with it.