DreanSan's Forum Posts

  • oh it matches the second SH1 i have to change it but it says Save failed

    i deleted it and made a new one :)

    can i test it on construct 3 or i should test it on my phone ?

  • oh it matches the second SH1 i have to change it but it says Save failed

  • I guess you are facing issue with SHA1 certificate mismatch

    Do this

    1.go to play console select you app and go under release management and select app signing and copy the SHA1 certificate

    2.go to GoogleApis and select your project which is linked to your app and go under credentials and replace the old SHA1 with the new one.

    Or do check whether both the ShA are same

    Try this if you still have any issues let me know ;)

    there is 2 SH1 the first one and there is another one down below but i am using the first SH1

  • This is my setup I haven't done anything

    then why its not working for me T_T T_T T_T T_T

    please can you add me on discord

    𝓚𝓸𝓴𝓸𝓻𝓸 𝓝𝓸 𝓚𝓪𝔃𝓮#9854

    or if you want team viewer

  • Did you published your game in Play Store if so and you enabled Google's apk signing then the sha1 certificate would have been changed so in this case you have open your project in Google cloud platform (Google APIs)and copy the new signature by Google from play console section and paste it in Google APIs and save your project and wait for few minutes. This should work. ;)

    yeah i did all that yesterday.

    -----------------------------------------------------------------------------

    but i have a question: in Google cloud platform (Google APIs)below the Credentials there is the OAuth consent screen i clicked on that it says

    Verification Status

    Needs verification

    Because you updated the application logo, your app registration requires verification by Google. Please prepare your app to submit for verification.

    i need an Authorized domains, Application Homepage link, Application Privacy Policy link.

    I dont have an Authorized domain, but i have a website made with wix.

    do i need to do that or no need ?

  • > > It's create object array.at("random_chibi"). remember "random_chibi" is just a number.

    >

    > yeah a number linked to link it with the array since the frames of my sprite are 10 from 0 to 9 so array value = 0 is set to a frame as i mention above.

    >

    > sadly its not creating a sprite T_T

    Did you replace the logic as I mentioned?

    yeah i created an array: System Create object array.at("random_chibi") on layer 0 at (400,600)

  • It's create object array.at("random_chibi"). remember "random_chibi" is just a number.

    yeah a number linked to link it with the array since the frames of my sprite are 10 from 0 to 9 so array value = 0 is set to a frame as i mention above.

    sadly its not creating a sprite T_T

  • 1.First on you play console under game services setup your game with correct package name and signature and verify.

    2.Then go under testing section and add a tester by default your mail-id will be set only with that mail-id you can login into play games.

    3.Build a signed apk with same signature and test it on your android smartphone.

    Also make sure you correctly used the Google Play in event section in construct3 you've to di the sign-in on start of layout

    ;)

    Thanks

    also i have a question is console.developers.google.com Credentials and OAuth consent screen a must ? because i have done the Credentials but the OAuth consent screen is a problem i dont have a website.

  • 1.First on you play console under game services setup your game with correct package name and signature and verify.

    2.Then go under testing section and add a tester by default your mail-id will be set only with that mail-id you can login into play games.

    3.Build a signed apk with same signature and test it on your android smartphone.

    Also make sure you correctly used the Google Play in event section in construct3 you've to di the sign-in on start of layout

    ;)

    Thanks

    it says Authorization Error

    Error 400: invalid_request

    Storagerelay URI is not allowed for 'NATIVE_ANDROID' client type.

    and on google game experience i got everything right OAuth 2.0 and Client Status published also the the App ID 100% the same and double checked it and still i get this error

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  • Ok I have the app and I am clicking on the sign in button but it shows an error as I mentioned above 😣😣😣😣

  • I don't know why it's not working for you , are you working on construct2 ?if so you can use my plugin for play games Leaderboard(simplified) . Construct3 's Google Play plugin works only with Cordova build and version > 4 and set targetapi greater than 26.

    If you still have any issues do send me your android project file. :)

    Hope this helps ;)

    where can i test my google play signIn to make sure its working ?

    *because i am testing on construct 3 and its not working.

  • This usually occurs when you haven't publish your game in game services or haven't setup any testers.

    Check in publish section in Play console.

    ;)

    i did publish my game in game services but testers ?

  • What you described seems fine, there must be a problem with the events somewhere but noone can guess this

    dropbox.com/s/h2k8qivm1eeoc98/Untitled.png

  • another though, maybe you create only one character, but change it by changing the animation or animation frame?

    dropbox.com/s/h2k8qivm1eeoc98/Untitled.png

  • another though, maybe you create only one character, but change it by changing the animation or animation frame?

    thats what i did :) and each frame from 0 to 9 set.

    so picture one saved in the array as 0 and so on till 9.

    then Variable = 0

    Variable = floor(random(RanChibiArray.Width)).

    Create object from the Variable.

    Delete index from Variable.