dreamstrata's Forum Posts

  • Since initial animation property is now handled with a rollout, you can use it as a quick way to make comparisons if the sprite doesn't literally use animations.

    An example would be a turret with multiple shot types. Rather than remembering all the shot types, you can store the names as animations and have the code check for which animation is running to determine how the turret will shoot.

    Fun ways to make Construct easier to work with.

  • > > > If you redraw all your animation frames and put them in the same folder on your hard drive, you can hit the replace button and Construct will update all the frames and still keep all your image points and collisions in the same place.

    > > >

    > > > It's one of the most important features for tweaking animations.

    > >

    > > Oh my god

    > >

    > > I've been doing this by hand smh

    >

    > I went to check the desktop version of C3 to see if the feature has been added to it, and it hasn't. So we'll have to make do until it comes back.

    Found it

    You are the champion.

  • > If you redraw all your animation frames and put them in the same folder on your hard drive, you can hit the replace button and Construct will update all the frames and still keep all your image points and collisions in the same place.

    >

    > It's one of the most important features for tweaking animations.

    Oh my god

    I've been doing this by hand smh

    I went to check the desktop version of C3 to see if the feature has been added to it, and it hasn't. So we'll have to make do until it comes back.

  • > Not having reload animations from files will be a blow to micro-managing animations with complex frame-by-frame interactions. Uh oh.

    >

    >

    >

    >

    What does this do?

    If you redraw all your animation frames and put them in the same folder on your hard drive, you can hit the replace button and Construct will update all the frames and still keep all your image points and collisions in the same place.

    It's one of the most important features for tweaking animations.

  • The addition of alphabetized variables and including family variables within the child object's listing is great. Good job with that one.

  • > Not having reload animations from files will be a blow to micro-managing animations with complex frame-by-frame interactions. Uh oh.

    It is possible in the desktop version.

    That is wonderful to know. Thanks brother.

  • Not having reload animations from files will be a blow to micro-managing animations with complex frame-by-frame interactions. Uh oh.

  • Ctrl + A looks awesome in Construct 3. We're one step closer to Tron Legacy with each quarter decade of software maintenance.

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  • Shamefully, I never tried to type A for add action or C for add Condition when an event is focused during C2 times, but it does indeed work for C3. This will shave off seconds upon seconds throughout the day and it's a wonderful thing to not need it to be a development suggestion.

    Edit : AND B to add blank sub-event. Absolute power.

  • After the fall of the previous character spacing method, I decided to abandon my sprite-font and commit to Construct's default pixel font. Going full retro for kicks.

    I spent a little bit of time optimizing the spacing and have it all laid out in the code block below.

    The results are in the screenshot. Feel free to use it.

    [[5,"l."],[6,":!|'"],[7,",;i` "],[8, "fIst"], [9,"n1()°"],[10,"kpq-cbh"],[11,"yjegz0235$<>aJL"],[12,"dou46r7\\/"],[13,"vwxm89?=*\"KTY"],[14,"ABCDEFGHPQRSX_&[]+£€"],[15,"~#@MNOZU"],[16,""],[17,"@VW"]]

  • Hats off to being able to call a function whatever you want. Whoever thought of that is partially powered by the Jesus of your belief's choice. Baby also approves.

  • I noticed that Construct 3 now uses stricter handling of variable comparisons against strings and numbers. For example, you can't set a text parameter with a number and have to concatenate it with a blank string or change it with the str() function.

    Another case would be comparing dictionary key names with numbers, which can't be done anymore. So you have to change the integer into a string. This almost made me destroy the planet before I figured out what was going on, because my input bindings menu is heavily dependent on comparing key names with numbers.

  • After migrating C2 to C3 functions and tidying up the logic in the main character's control event sheet, you get to collapse it and see how organized it all is with groups that are finally categorized with proper titles.

  • Being able to dock the find panel would be nice. It's been floating in the middle of my UI without feeling like it has a home. I already opened up an idea at the place where ideas are voted.

  • Being able to drag the search window out and create it's own pop up window is a nice touch. Making it independent of construct UI makes it so that your panels aren't tampered with and you can use Windows alignment instead.

    Workflow options everyone.