Of course!! Just add another event to the old event: +Every x milliseconds (x just change to any value you want, more the x value is then more delay between bullets)
Of course!! Just add another event to the old event:
+Every x milliseconds (x just change to any value you want, more the x value is then more delay between bullets)
Read my lips, ok?
Hmmmm i can open it, i cant run it and i cant remove the friggin mp3!
And yes Ashley it would be great to be able to delete an resource
If it's useless then dont use it, make your own movement.
It's how it works dude, you have to give some Events like:
+Facing Right
-Can't go Left
Etc.
Ok here is an example...
http://chomikuj.pl/doppelek/shoopdawhoop.cap
ShoopDaWhoop-PedoBear! XD
Works for me :/
Great news Ashley, im starting to think that the only person who do something with Construct is you...
Ok i made an Example of Bouncing, hope you like it.
http://chomikuj.pl/doppelek/bouncing.cap
Edit: Damn i found a bug in this, when you try to edit value from event editor it goes KABOOM!
<img src="http://caoimhin.mooo.com/upload/1201546668.PNG">
Well i found simpler way:
+When Zombie collides with Wall
-Zombie:Rotate 180 degrees clockwise
And zombie wont be bouncing of walls but only attacking them xD
Develop games in your browser. Powerful, performant & highly capable.
Vinny its 360 degree movement , so it won't work always.
Just give it a Event like "Sprite.X > MouseX" then "Set.Angle" or "Change.Animation" or such
Edit: Here's an example http://chomikuj.pl/doppelek/test.cap
You dont know how you made zombie "bounce" from the wall? Analyze code !
ToxicJoy can't you just look at templates that are in Constructor? There are examples that helps.
Thats simple becouse if they are overlaping with wall they go right so if they collide from left it wont change anything