dop2000's Forum Posts

  • The only way I know is to turn "Snap to grid" on, select all sprites, wrap selection. And then flip by resizing, making sure that the final width of the wrapped area is the same.

  • Change the order in the last condition:

    Sprite6 a=Sprite.a

  • You can post your questions here, or if it's a big one - open a new post.

    I would also suggest you study some tutorials <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/tutorials/all

  • It's hard to tell without knowing more about your game, there are lots of possibilities.

    From what I've seen, Bullet is probably not the best choice here.

    If the game is grid based, maybe instead of collision detection you should scan the Tilemap, look for the tile with Red arrow in the direction of movement. And then use MoveTo behavior to move to that destination tile. Or something like that.

    Or if you want to use Bullet, you can try "System Pick by Overlapping point" event instead "On collision".

  • Just add it to the same layer with that black rectangle.

  • You can define an image point a few pixels lower of the bottom edge on the character sprite. And then use "System -> Pick overlapping point" to check if this point is overlapping the floor.

  • You can make very small collision polygons on both sprites (blue and red arrows).

    Then collision will happen much closer to their center.

    On collision set Blue arrow position to Red arrow position, and only then change the angle of motion.

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  • Objects are not rendered when off-screen. If they are not part of CPU-demanding events and don't have "heavy" behaviors (like Physics) enabled, then they should be using very little resources. You don't need to delete them.

    You can exclude off-screen objects from events using "Is on-screen" and "Is outside layout" conditions.

    • Post link icon

    mOOnpunk , Agree, lots of bugs.

    To add to your list:

    Tolerance slider of the Fill tool is useless (with some images). It changes from 0 to 500, however at 0 it fills nothing, and at 1 it fills almost everything.

    Animation speed can be set to negative values.

    Copying/pasting images with alpha doesn't work.

    Resizing with "Stretch" setting sometimes crops images.

  • That was just an example. It may not be a very good solution for a sword, but in many other cases when you need to pin one object at an offset to another one, this will work just fine.

    • Post link icon

    C3 has lots of new features like an improved image editor, array/dictionary editors etc, that make development process much easier.

    Unfortunately, there are almost nothing new added in events/actions/behaviors.

    Also, there are still quite a lot of bugs and unresolved issues.

    So if you already own C2, it's probably not worth switching to C3 right now.

    But if you don't have C2 license, getting C3 subscription seems like a better choice.

  • I don't know how to increase rep, it seems to be growing by itself

    You should move all actions like "Num1 set text" outside of the loop.

    Click event #1, press B, an empty sub-event will appear at the bottom. Move all those actions to it.

    Also, why are you using TextBox objects? Do you want to allow players to change these values? If not, you need to use Text objects, not TextBox.

  • RBuster

    I would probably add "DEMO" watermark to some layouts (using Text object, not sprite).

    Send or upload an exported game.

    Don't send the project file until you get your payment.

  • bilgekaan

    I'm not cristianofromagio, but here is a fixed addon:

    https://www.dropbox.com/s/pcxtdivcysrg2 ... addon?dl=0

  • Try this:

    If you are dragging instance A and it overlaps instance B, event #3 will pick instance B. Event #4 will pick instance A.