dop2000's Forum Posts

  • I don't see any pictures in your post.

    If you upload an image, you need to insert it into post using "img" tag:

    [img=4321]
  • It depends. Which behaviors are you using? What kind of game this is? Platform, top down etc.? You need to provide more details.

    You can try Pathfinding with custom obstacles or Spline addon.

  • Images for each layout are loading separately. You can try to add all these sprites onto the Loader layout to "cache" them, but I am not sure if this will help.

    I still think it's not the image size that's causing slowness.

    Try this test - create an empty project. Import all 600+ sprites, put them all to a layout, but don't add them to a container. See how fast this layout will load?

  • I think the reason why your game is loading slow is because you are using 700 Spriter objects and they are all in the same container. As a result, the size of .caproj file alone is 22 Mb, I have never seen this! That's why Construct goes nuts even in design mode...

    I don't quite understand how your projects works, but I would definitely try to get rid of this huge container.

  • Replied just a few minutes ago.

  • That "maximum stack" error means that the function calls itself recursively many times.

    Could you post your capx or a screenshot of the events?

  • Before event 67 you need to insert "Pick all Letters".

    If this doesn't help and if you don't want to share the capx here, you can email it to me:

    doperst2006 (at) gmail.com

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  • Could you post your capx?

  • Your event #66 is executed every tick, this is wrong.

    Since you have Scale boolean variable, you can remove #66 and change event #65 to this:

    65: 
    Letter LiteTween is NOT active
    Letter boolean variable Scale is true 
     ----> Letter set Scale to false
     ----> Letter LiteTween reverse from current
    
    
  • Tom, welcome back, hope you had a great holiday!

    Thanks for fixing the search function, it seems to be working well.

    .

    I noticed an issue with notifications. I often receive a notification about a new post in some topic, but when I open it, there are no new comments. I'm guessing that new comment is under review by moderators? Is it possible to create notifications only after comments have been approved?

    Also, could you insert the full list of addons into the first comment of this post? I asked Kyatric yesterday, but there is a character limit per post and he had to split the list into five comments... Here is the correctly formatted list with all the right tags.

  • Please read the official manual, there are lots of expressions that you can use to work with multiple touches. For example, Touch.TouchCount will give you the number of active touches. So if you require two touches to do some action, you can check that Touch.TouchCount=2

    .

    If you are planning to have on-screen buttons to Fire and Jump, this makes everything much easier. You can put a big invisible sprite on the left side of the screen, which will be your RunButton, and then just add these events in your code:

    Touch is touching RunButton -> run
    Touch is touching JumpButton -> jump
    Touch is touching AttackButton -> fire
    ...
    
  • Search function on the forum is broken, but you can use google to search, for example:

    card game site:construct.net

    I also suggest looking through Construct 2 tutorials, you may find something similar to what you need:

    scirra.com/tutorials

  • And I gave you the way to generate the timestamp, see the screenshot in my first comment. You get your timestamp in the d variable, you can do "Save game to slot d".

    But in order to load this game, you will need to know the exact name of the slot, that's why you should also store it somewhere else. The easiest method is to store it in Local Storage.