dop2000's Forum Posts

  • Man, there are so many mistakes in your comment... :)

    as for (random(-10)+-10) the +- is a bit redundant u could've easy do (random(-10)+10) its the same thing as the +- negates itself and u remain with a 10 positive.

    +- doesn't negate itself, it's the same as subtraction. (n+-10)=(n-10)

    So (random(-10)+-10) will return values from -20 to -10.

    random(0) picks any number from -infinity to +infinity

    No, random(0) is always 0.

    random(-10) same thing but focuses on -infinity spectrum up to -10

    No, when there is only one parameter, random returns values from 0 to that parameter, but not including it.

    So random(-10) will return values from -9.999999999.... to 0

    random(1) same as above but towards +infinity from 1

    Again, this will return values from 0 to 0.9999999999...

    (in ur picture u have random(0)+0) that means 0+random(any number + or - value)

    (random(0)+0) is obviously just 0

  • If you want to save file with NWjs, better not use "Invoke download". Use NWjs-> Show Save dialog. On Save dialog OK -> NWjs Write File, put NWjs.ChosenPath in path field.

    To read a file: NWjs Show open dialog, On open dialog OK - AJAX request URL, put NWjs.ChosenPath in URL field.

  • random(0) is 0, so I'm guessing your event spawns 5 gems all in the same position.

  • See my edited comment above.

  • So the character moves correctly and mirrors, but animations are not playing? Could you re-upload the changed file? In the previous version it couldn't even move properly with the touchpad.

    EDIT: Actually, no need. The problem is that your two groups (Player Movement and TouchPad) are clashing. When no keys are pressed, your events 21-28 reset animation to "Idle" on every tick.

    Since you have more than one way to control the character, the best solution would be creating a separate group that will manage animations, not based on control method, but based on 8direction moving angle.

    Something like this:

  • Like this:

    Because angles in Construct can take negative and positive numbers, it's tricky to compare them. It's much easier to use specific conditions and expressions - "between angles" instead of "between values", "is clockwise from" instead of "is greater", anglelerp() instead of lerp() and so on.

  • It's hard to make sense of your code without seeing the project file and the structure of txt file with questions.

    If you need a randomized array, you can initially set array width to 0. Then read a new question from AJAX and insert it at index int(random(array.width+1))

    Or you can load all questions into the array at Y=1, put random values into Y=0 and then use "array sort".

    Or load all questions into temp array, then pick a random element, push it into another array and remove from the temp array. Repeat until all questions are transferred.

  • In real world or in a game?

  • You need to change the loop to "For each X element". This will not fix the problem (if there is any), but it's more efficient.

    You're monitoring only one fixed array element with browser log - CraftingTable.At(1,2). Try changing this to CraftingTable.At(CraftingTable.CurX,2)

    Also, have you tried Debug Mode? You'll be able to see the entire array.

  • R0J0hound Thanks! That was actually my second question - how do you chain two curves, or make a curve from 4 or more points?

    I tried drawing a second curve from where the first stopped, but it obviously didn't work that well.

  • Use System condition "Is between angles" instead of "Compare instance variable" in your TouchPad group in events 121-142.

    Also, in event 121 you have a mistake, the range should be -22.5 to 22.5

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  • It does work:

    dropbox.com/s/ml7mf2upjz5vy5d/PinPlusDemo.capx

    You can do the same with events, of course. It's just easier with the behavior if you want to "pin" many different properties.

  • R0J0hound Your method works great, as usual. :)

    The only small correction - "set t to loopindex/9"

  • There is also Pin+ addon, which allows you to pin to image point, takes care of mirroring, scaling etc.

  • In sprite font you can get the size of each character, space width, line height etc. This allows you to calculate position of any words in the text, but in a big multi-line text with word wrapping it may not be a very easy task.

    How do you currently scroll the text? Do you have a really tall text object and scroll the entire layout?