Doc Ai's Forum Posts

  • As we all know,Cut scenes are a very important feature of many games(With a story).So Why not introduce a cut scene mechanism into C2 like in the same manner as "behaviors"? It will make things much simpler.

  • Jayjay

    Here's the final .cap.

    I fixed the jumping animation problem by adding "Is jumping" condition to

    Is on ground

    -->Overlaps tiled background at offset.....

              -->Is not moving

                   OR

              Is jumping

    If you toggle this "is jumping condition",the player will jump a little while below and while jumping,he will animate(Crawling)

    I don't know why this solved the issue.

    What's the logic here?

    How can the player be on the ground and jump at the same time?

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  • Anyway,That's fixed now.

    Thank you

  • Here's the .cap file :[http://www.2shared.com/file/ReCZAd41/crawling_game.html]

  • Ah.Finally all the problems except a very little one is fixed.

    Now the player won't jump,stand,walk while below.He will only crawl.

    The little problem is that.He can still jump a little(probably because of the short collision mask.While jumping,the crawling animation plays.So If you press the up arrow key repeatedly while below the platform,it seems like he is crawling.

    Help me fix this please.And is there any way to shorten my events?

  • Again,

    Now the walk and stand events are only triggered when the player does not overlap the platform object at offset 0,-5 so that he don't stand when below the platform.And the animation problem while below the platform is solved.

    Now the only problem is that he still jumps while below.

    Here is the .cap file :((([http://www.2shared.com/file/KBYU_4gp/crawling_game.html}} Is there anything I can do to make the events/actions shorter?

  • I have solved the player standing below the platform problem.but a side effect has come.The player does not animate nicely while below the platform.But he still jumps below the platform leading to the unexpected.

    Heres the .cap: 2shared.com/file/DKBPvJL0/crawling_game.html

  • Jayjay

    That works.but When I press the jump button while below the platform,the same problem happens.

    I don't want the player to automatically crawl.He should keep the down arrow down and if the platform is above,he can't jump and stand,walk.He should only be able to crawl.

  • Jayjay,

    Now this thread is moved to the right forum

  • Some one help....

  • jayderyu

    We have to auto rotate too.So total of 4 events.

  • Construct classic had, "Auto rotate" and "Auto mirror" which makes it easier to make platform games.But In construct 2,we have to make events for mirroring and changing angle.Why don't you add that feature to C2?

    Ashley

  • robit_studios

    Jayjay

    Another problem has come.

    I made the collision masks shorter so that the Player can crawl below the "platform".But if I release the down button while below the "platform",

    The player suddenly starts from the starting position.

    I think this is because the collision mask for standing overlaps the solid platform.

    If he release the down button,I want the player not to stand but stop in the crawling state.(Do you know what I mean?)

    What do I do?

    I think I should use the "when ceiling just above" event and I don't know what action I should use.

  • Ok.I'll try