djsubtronic's Forum Posts

  • There's a timer FPS setting at 100 FPS, override timer which is disabled, and minimum FPS setting which was set to 0. I've set that to 40, so I think now the game slows down if the FPS drops below 40. Think that's resolved the issue. Thanks Arima :)

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  • I've set my application at 60FPS V-synced (also tried fixed). Whenever the CPU gets momentarily busy with other activities, the game's framerate drops, but the game seems to keep processing invisibly and misses all the frames that werent rendered to screen. Eg, if the character is falling and just before he is about to hit the ground, the game hitches for 0.5 seconds, by the time it resumes, he has fallen way past the ground and the collision detection that should have stopped him on the platform while the game was frozen never takes place. This is just one example of the issue but it happens in other cases as well.

    Any ideas how to prevent something like this happening?

    An almost certain way for me to reproduce the error is to use FRAPS to record a video of the game while playing it. From time to time, it hitches, and weird sh*t happens.

  • Thanks R0J0hound, that worked like a charm!

  • Here's something I started working on a couple of weeks ago on CC. It's me trying to realise my childhood dream of making my own Donkey Kong Country game. Essentially a clone, but with elements from all three SNES games, and my own storyline/levels/maps/etc.

    [TUBE]http://www.youtube.com/watch?v=_jp-YODzC5c[/TUBE]

    Love CC, I hope it continues to receive updates especially for the little bugs remaining.

  • Hi

    I'm working on a game on Construct Classic and I had a question about effects, specifically the wave effect to create a water effect. I don't want to apply it to the entire screen/layer, just an area. For example, there are platforms and there is water only on the lower third of the screen. The platforms are inside the water so the water and everything behind it (and the player if they are inside the water) should get the wave effect, but not the region on the upper two thirds of the screen outside of the water.

    Any ideas?

    Thanks