dilk's Forum Posts

  • Bullet attribute is what makes it seem as if the citizen is actually walking, at certain points I have it set to set the angle of motion.

    (Just a tip for ppl who make future games with Citizens :D)

  • How do I do that when its the same enemy? (It's the same enemy, there is a spawner making copies every 3 - 12 seconds)

    I put the bullet damage script & spawner in this image:

    oi62.tinypic.com/bhwupw.jpg

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  • There is a problem, I have an enemy spawner and now I can only kill one enemy because the event will only play once.

    oi61.tinypic.com/14tstu9.jpg

  • I have a HUD layer setups but I dont want my whole HUD to be effected.and I am already at my max 4 layers since i am using free.

  • My user name is Dilk, I am a young Game Developer / Visual effects creator. I do a lot more but the list goes too far,

  • Thanks, that solved the problem. Wasn't aware of that condition until now, and I have been using CS2 for a year now! xD

  • Basically I have a ATM hud that I want to pop up when the player clicks the ATM. But the problem is, I don't want to have to define each individual text box, and button I have on it. Is there a way I could define the whole thing as a group and change its opacity / if its enabled as a whole instead of doing all of them individually.

    Is there any way I can do this? Thanks!

  • So basically on killed the enemy should drop some cash, and play the animation dead. Pretty simple, right?

    The only problem is, it does not stop spawning in money, then after 12 seconds finally it stops because that is when the enemy's body is removed from the world. Here is an image of the setup, please help!

    <img src="http://oi57.tinypic.com/1491kef.jpg" border="0" />

    Thanks in advance!

    -Dilk

  • Now just make an animation Bought1 with the new look you want

  • Forget it,

    On click buy

    If cash is 100 or above

    Skin = 1

    If skin = 1

    Animation = bought1

    Very simple!

  • How its done is my game is there is a variale

    "skin"

    Its default is 0

    Oh This is too hard to explain, let me make you an example, make things much easier...

  • Like where he draws his worst fear and then it attacks him :3

  • How would I make so that the player could draw on a canvas, and then whatever he drew became the image for a already made sprite?

  • Thanks, I actually just had an idea. I shall make a game in which people make a game, to make a game, to make a game, to make a game, to make a game (And a few thousand more of those!

  • So basically I decided to experiment with the world of 2.5D but couldn't think of a good game to make for this. But then it hit me, the old PS1 version of Grand Theft auto was 2.5D.... ish.... Well I decided to somewhat recreate it!

    The current version is okay, you can steal cars, shoot people, and go in two buildings (Nothing to do in them yet) and go behind buildings. Tell me what you guys think!

    scirra.com/arcade/action/11932/stick-theft-auto-v07a

    How to steal a car:

    (Its very glitchy but)

    Stand in the middle of the road and as your being run over spam E. (lol)