Digitized God's Forum Posts

  • New thread:

    https://www.construct.net/il/forum/construct-2/works-in-progress-feedback-requests-24/missile-interception-game-oper-135794#forumPost941050

    Hello everyone, I have started a project in Construct 2 and my goal is to create my first completed game.

    This thread will serve as an update board for the game's development.

    Any feedback is welcome <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    Missile Defense Force

    [temporary name]

    Current status: pre-alpha

    Description:

    You are the commander of an anti-missile battery and your duty is to protect your city from bombardment.

    Short-term planned features:

    • Choose which missiles to launch as a counter-attack, depending on the incoming threat.
    • Advance through various levels, facing different enemies with different missile arsenals.
    • Earn points and enter a scoreboard.

    Long-term planned features:

    • Face-off airplane bombers
    • Repair building blocks
    • Upgrade your battery station

    Very long-term planned features:

    • Two-player mode [co-op]

    ------ 0.2 -----

    Gameplay video (youtube)

    youtu.be/PTrDTxseKww

    Stills

    ------ 0.1 -----

    Artwork

    Israeli General [player]

    Iranian General [enemy (boss) ]

    Hamas General [enemy]

    Webm of pre_alpha gameplay [version 0.1] :

    webmshare.com/play/Kw4YM

    -----------

  • Try adding these actions before the "AAAT acquire target":

    AAAT clear turret targets

    System Wait 0

    If this doesn't help, could you share your capx?

    I have decided to change my approach on this,

    I have created a blank sprite that is spawned by mouse double-clicking, when it is spawned, the counter-turret fires a missile at it.

    The player is meant to intercept the enemy's missile by manually calculating its trajectory.

    Hopefully I can add physics now..

    If you know anything about missile physics implementation into CS2 I'd appreciate it .

    New event sheet

    https://imgur.com/pP074bG[/code:2tajmx14]
  • dop2000,

    Thank you for your reply,

    I was able to solve the collision event by enlarging the pixels significantly.

    However, my counter-turret is acting not as expected. It shoots bullets in random directions or way off from the target.

    Predictive aiming doesn't work, it attempts to shoot something off-screen when there is nothing waiting there.

    Screenshot of eventsheet

    https://imgur.com/uHbZNfk[/code:3cdyyxb9]
  • Update : I've been trying to use a Turret vs Turret situation, but once the bullets collide the event in which they are both destroyed is never triggered.. ?

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  • Hello everyone,

    I am currently trying to simulate the interception of ballistic missiles with anti-ballistic missiles.

    The problem is, the ABMs(anti-ballistic missiles) have unpredictable behaviors, they're slow in finding a path, missing their target entirely and for some odd reason all drain down at point 0,0 on the map.

    Is path-finding not suitable for high speed tracing?

    What else can I do?

    Thanks