DevrishiGupta's Forum Posts

  • Dear All,

    I am using construct 3 for my project and i have created Interstitial ads units in Admob. I have added MobileAdvert plugin in my project and added my application Id in the property panel. In the event sheet i am doing "on start of layout create Interstitial ad unit and there i place my ad unit ID.

    and then i have a check mechanism in which if the player click the wrong button, I display the ads.

    I am adding an action "mobile advert -> show Interstitial advert"

    when i make a debug apk of my project and ran it in my phone, nothing is showing up.

    Please help as there are no youtube video or content i found to solve my problem.

    Regards

  • Yeah, I thought that it would not work because of the instant action of on tap.

    I have a project where I used to use On Tap and Double Tap but I changed to "sliding", so now, instead of Tap, the player needs to slide the screen so if he slides just a bit it will have a small jump strenght, if he slides more, it will have more jump strenght.

    Sending the img of my project so you can try if you like it.

    Thanks Klabundee. I will try to use this mechanics.

  • The problem is - when you do double-tap, the system first registers a single tap! So your character always start with high jump. And once it's in the air, the only way to make the jump lower is to adjust VectorY.

    Another issue is that people do double-tap with a different speed. So the character jump height will depend on how quickly double-tap was performed.

    I suggest you reconsider your control system.

    Thanks Sir. I am also thinking about this. i think this is not possible since if i double tap the system will first register a single tap and perform that action.

    Regards

  • >

    > > Try this:

    > >

    > > 1) Disable the double jump on platform behaviour;

    > > 2) On tap (Single Tap)

    > > - Set jump strenght: 500

    > > - Simulate Platform Jump

    > > 3) On Double tap

    > > - Set jump strenght: 250

    > > - Simulate Platform Jump

    > >

    >

    > Sir i tried this but this is not working as well. I disable the double jump and have set the jump strength. now the sprite is not jumping at all.

    > i am attaching an image - ibb.co/e1B7an

    >

    Try to swap the action: Set Vector Y and use Simulate Control: Jump

    Sir not working still <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />. the sprite is jumping to same height in single tap and also in double tap

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  • Try this:

    1) Disable the double jump on platform behaviour;

    2) On tap (Single Tap)

    - Set jump strenght: 500

    - Simulate Platform Jump

    3) On Double tap

    - Set jump strenght: 250

    - Simulate Platform Jump

    Sir i tried this but this is not working as well. I disable the double jump and have set the jump strength. now the sprite is not jumping at all.

    i am attaching an image - ibb.co/e1B7an

  • Hello Everyone,

    I am trying to implement a logic to perform double jump if the user single tap and to do single jump if the user double tap.

    for this i have written this code (link below) but this is not working.

    Can anyone provide some input to do this.

    Regards

    Dev

    code - ibb.co/dKs8gS

    layout- ibb.co/gdAavn

  • Thank you Sir for the explanation. That clear my doubt.

    Regards

    Devrishi

  • Dear All,

    I am a beginner and just started to learn construct 3. currently i am making a break out game and i have created the basic game ie moving the paddle, destroying the object, moving to new layout(level) when all the bricks are destroyed.

    But then i decided to change the game a little. I am thinking to add a functionality that when some of my blocks gets destroyed, I want to recreate some blocks randomly to continue on playing for which i used System -> create object. but when the blocks are created, they just sit there and do nothing. ie not get destroyed when the ball hits it. so i am thinking that the behaviour are not applied to the newly created object. I have added physics to each block.

    so here is my question. Is there any way to create new instance of object with all the behaviour applied at runtime.

    Regards

    Devrishi Gupta