Delaney's Forum Posts

  • I'm making a game where the enemies are animated via bone objects. The bones are positioned according to an invisible physics object which is responsible for movement.

    The movement works fine, but I'm not sure how to create multiple enemies at once. Any general tips to creating groups of objects that behave as a unique entity?

  • Okey doke. Thanks!

  • Never mind, I just found out what the problem was (the collision box for the orange box was per-pixel instead of boundary box). Feel free to comment anyway!

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  • This is an early build of a physics-based platformer. So far, the player can control the blue box with the wasd keys. I'm having problems, however, when it comes to Construct detecting an overlap between the blue player-box and the orange boxes. When the player lands on them, they are unable to move. Any help would be appreciated.

    NOTE: partly out of laziness and partly as an experiment, the player (the blue box) can only move when touching the ground (that means no moving mid-air). Let me know what you think.

    Controls:

    A-left

    D-right

    W-jump

    Can be downloaded here:

    http://gamejolt.com/open-source/games/p ... -demo/252/

  • One more question: would it be possible to give a platform object a property that allows it to interact with physics objects? I'm not trying to do anything crazy, just enable the player to move boxes out of the way, for example

  • I've managed to get the player character to move left and right, but I'm running into problems with getting it to jump. Is there any way to make a physics object "bounce" upward by, say, adding force in a certain direction? Hope this is a little clearer.

    Thanks!

  • I'm trying to make a physics-focused platformer where the player-character is able to interact with the physics objects. Problem is, the platformer-behavior character doesn't interact with the physics-based objects. Is there any way around this, or is it possible to give a physics-based object a platform-style movement? (I've tried this by adding force, but the player object stops and freezes in place at random moments for no good reason)