Deanomyite's Forum Posts

  • What I want to do is get the array to choose a random sprite object to spawn. I have searched for examples but haven't had luck finding anything that I can make sense of. I want row 1 of the array to pick from 5 sprite monsters to spawn for game level 1-10. Then I would like the 2nd row of array to pick from 5 sprite monsters for game level 11-20 and so on. I'm not even sure if this is what i need to get this to work. If anyone can give me an example of how this can be done it would help me understand way better than reading from manual or tutorial. I will add my .capx that I want the array added to. Right now I have a function spawning the monsters but I can't get it to spawn certain sprites for certain levels.

  • ok thanks and that makes sense once it was pointed out to me. I was trying to figure out a way to use a function and wasn't thinking about globals as an answer.

  • I'm looking for an example of a simple battle/fight system. I don't know exactly what to search for and the words i've used haven't helped. I have the hero and 1 monster at a time that I want to exchange damage. The system I have made works but starts as soon as the layout begins and I don't want it to start until the attack button is pressed or monster attacks. I also want to be able to stop the fight at any time and run away without a new monster spawning. Any suggestions or pointers to tutorials or capx would be very helpful

  • Thanks. I have done searches in manual and tutorials but didn't see anything about it. Any tips on hunting things in manual if you don't know what it is called that you are searching for. I've ran into that problem a lot. Example would be this: I did search for reset clear textbox and got 3 returns..

  • I have a battle text going to textbox and I want it to clear/reset the textbox text after each battle. I'm guessing it is simple to do but I haven't found any info on how it is done.

  • thanks. I was making it harder than it actually was and knew it

  • My game loads and begins by keeping a count of money earned which is $1 per sec. My question is How do I use a start button to make the game wait until it is pressed to begin counting money. I tried When start is pressed system every sec add 1 to money but that just makes it so start has to be pressed to earn anything. I'm sure it's so simple to figure out but i found no help on forums or tutorials

  • Might be why I am having troubles getting new version to update on Kongregate

  • thank you this solved my issue too

  • update: I changed nothing and now the save/load with keyboard is working for me. IDK what was going on

  • If i knew how I would probably do that. I've searched on and off for 2 days before posting this and didnt really find any tutorial that "showed" exactly what i needed to do.

  • thanks for taking a look. i can't figure out why it's not saving for me. I'll try making buttons and see if that works

  • hope this works

  • I've read and tried the tutorials on saving. I tested the save, load with the ghost shooter tutorial and it worked BUT when i uploaded it to Kongregate it no longer saved. Now with a new game i am working on I can't get save to work even with Run testing. I used the keyboard on S clicked save to myfile. keyboard on L clicked load myfile. I am wondering if i need to do more than this to get the saves to work and if so what? My new game is a clicker/idle type game with buttons so not sure if that causes me to not be able to save with the keyboard controls.

    Also is it possible to get system every x seconds to save game to myfile. I'd tried that coding but doesn't work either. i'd prefer this type of save if anyone can explain or point me toward an explanation a beginner would understand. thanks

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  • ok and since you posted that about round and the others i do recall reading about them now in the manual. It's just so much easier getting the answers like this because half the time I don't even know what it is I need to look up thanks again