DeadDamsel's Forum Posts

  • Hello, I wasn't even aware that Construct 3 had a record feature, but I see what seems to be your issue. It shows that your recording will be 0 fps, so it may not even be creating a file due to no images being captured. Hopefully this helps you out!

  • I don't know why this is the case, but Construct 2 constantly crashes when I try to copy and paste a sprite with a high resolution that has been downsized in the editor. It's really annoying and slows down development a lot.

  • I literally just fixed the issue, although it wasn't completely fixed by following your advice about "For Each", but it got me down the right road. It now works perfectly and I really appreciate your help, thank you so much!

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  • Hello all, I have a rather difficult issue to solve, or at least it is for me. Here is a video explaining the issue: youtu.be/msmZTkiHIMc.

    If you nee more info or have some suggestions, I would really appreciate all the help.

  • Just looking for anyway to disable Vsync in Construct 2, it causes my games to "lag" on high end PC builds.

    Tagged:

  • Maybe it was poorly worded, but my issue is related to lag and it only started when I drastically improved my graphics hardware. There is now an extreme issue with input delay, and I have a feeling it is linked to framerate. This occurs in the NW.JS browser and in google chrome. This is meant to be a desktop game so any solutions that only work in browsers don't help me.

    If any video of what's happening is needed, just ask. Thank you in advance.

  • I have spent a few hours trying to export my game as an apk file to put on google play, I can't figure it out. Does anyone know how to do it?

  • Or you could apply that event to the individual sprites if you encounter other problems.

  • Create a family for these objects, then make a new event. Select the family and choose "on collision with another object" For the object, choose the family. Add an action that stops movement when it collides with the other tiles. You might have to add the custom movement behavior to achieve that last part.

  • Yeah, using the "for each" condition is very handy. Especially when you're playing around with enemies. I think your problem has something to do with the enemies hp being connected. I can try to help you if you are still having problems with this.

  • I am working on a super secret project, (not really that cool, just a 2D point and click shooter) and I want the vision of the player to be limited. I created a light object over the player and made the tile set I'm using a shadow casting object. Just wondering if there is a way to have that behavior affect individual tiles. I'm assuming it's super easy but I spent easily 2 hours trying to figure it out and I've hit a dead end. Any help is much appreciated.