DEACTIVATED's Forum Posts

  • Wrangler

    They do indeed perform worse. I can't even get Appmobi to work properly :/

    But yes, as I said earlier it's probably something to do with the arrays' and calling them. You'll probably need to make it more streamline and efficient.

    Other than that, i've got nothing.

  • Like this: CapX

    I would have used arrays and for loops but I'm not sure how to convert:

    var array = [1,3];

    for(var i = 0; i < 1; i++)

    {

    //Just a text function to output the text, use whatever you want

    console.log(array);

    }

    to the construct 2 equivalent.

  • In your project, the CH object is set to move when the game is in preview mode. Whereas the CB is set to move at every tick.

    Which explains why it will only move when in preview mode.

    Here: Test

    and:

    capx

  • I can't seem to get it working either even after altering the project.

    It doesn't even seem to get any better on an iPad.

  • How or what are you using to test? I had a framerate problem (like you) but that was because I was using phonegap/stock standard HTML5. If anything you should try use AppMobi or CocoonJS (I recommend this) as it boosts the speed of it to native speeds.

    Note: For testing you need to use the AppMobi or CocoonJS app, but once you finished, you can export as a native file.

  • farflamex

    It works perfectly for me. I didn't submit it though as I have no finished projects at the moment. If this is complicated I suggest switching to another platform.

    If you want me to rewrite the tutorial for you, I can if you want.

  • Here, I found a tutorial for you:

    scirra.com/tutorials/79/uploading-html5-games-to-kongregate/page-1

    But keep in mind, that kongregate is mainly flash or unity, but it does support JavaScript to some extent. According to the tutorial all non flash/unity submissions have to be approved by the team.

    I'm not sure how high-a-quality your game is, but I don't recommend uploading 'test' games.

  • kenhes

    I think you have layers in the free version.

  • Care to post your capx file?

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  • There is an behaviour called scroll to, give your player this behaviour and get rid of the events that make the screen follow him when he reaches the end of the layout (which is the whole game map not the play screen).

    Edit: Have you checked the manual?

    scirra.com/manual/102/scroll-to

    Edit: Sorry for sounding condescending.

  • Go use fps creator or unity, construct is used for 2D games. You could use construct but it'll be very limited and 2D.

  • Use layers.

    Click the button | Hide Layer 1

                     | (Action)

                     | Show layer 2

  • Yeah, that is a problem that we faced to.

    The only way we overcame this was to elect one of the group (me) to copy them all into one project. It wasn't an easy task, and it was tedious.

  • So are you asking how to do the animations in C2 or the game events (such as catching the fireball)

  • InvaderX

    Have you used the example that was linked? You can probably look through that and figure it out. But if helps if you know JavaScript.