ddabrahim's Forum Posts

  • Thanks. I'm glad you like it.

    [quote:3cqogki3]

    I was thinking of buying appgamekit a while ago. Can you develop in it in linux?

    Yes, you can use AGK on Linux but some packages need to be installed: libopenal1, libavcodec54, libavformat54. Officially, only Ubuntu 14.04 is supported if you have trouble using it on other distros, you are on your own as the community is not using Linux that much and the developer just don't have the time to deal with any problems on anything different than Ubuntu 14.04 (16.04 may going to be exception)

    Personally I don't have much success with other distros. It did work on LinuxMint a while ago, but last time I have tried, it didn't work.

    In my opinion AGK totally worth it even at full price but it is on sale on Steam all the time but if you buy it directly from TGC, you are going to get the Steam key and also the DRM free versions as well, that is not requiring steam or to be online to run it. If you buy it from Steam, I'm not 100% sure if you get the DRM free versions. You can link your TGC account and Steam account but I don't know if it going to automatically give you access to the DRM free versions in your TGC account.

  • It is supporting .fbx .dae .3ds .obj .x .lwo .blend to import.

    [quote:2g2i8yic]It makes more sense to me to keep this in the 3d package....otherwise we are reinventing the wheel here

    3D2Sprite is my attempt to learn something new and make something that I need anyway and works the way I want.

    I don't mind to reinvent the wheel if I can learn something from it

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  • Hi all!

    3D2Sprite is a simple application I'm developing in AGK Basic for my own needs to make sprites from 3D models.

    Of course there are some similar and better tools out there, but for Linux we got nothing apart from Blender but I need something more instant, easy and quick solution that also works on Linux.

    It got very basic features and minimalist UI, it is not complete or polished by any means, there is plenty of rooms for improvements but it does the job what I needed for and I decided to share it in case someone else also need such a tool.

    So what 3D2Sprite can do exactly?

    You can load a 3D mesh in to 3D2Sprite along with it texture and animations, you can also set the color of ambient light and add some point lights, position them and finally capture the model along with animations on to images and use the images made this way as sprites to make a 2.5D, Isometric or 3D looking game inside a 2D engine such as Construct 2.

    In case you are interested you can find more information and free download of the latest version here:

    3d2sprite.blogspot.com

    Any feedback is welcome <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    //EDIT: the Linux version is out along with some bug fixes <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

  • Thanks for all the answers.

    Looks like I was misunderstood the reviews on poor performance, maybe it was about mobile devices, it makes sense to keep games simple.

    The games I have mentioned is examples only for complexity and scale :)

    Yes, the cross platform export for one licence (and need to pay only one time) is very engaging and it features too. :)

    Thanks again.

  • Thanks, this is great, I want to make a multiplayer board game, so performance is not a problem here, your tutorial is very helpful <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi.

    I'm about to purchase CS2 because it is on Sale on Steam and looks like a good deal regarding the number of platforms we can develop for. But I was heard a lot about poor performance in CS2. How bad is it? Is this a real problem? Is there anybody here who had to stop development at some point because of poor performance? Is CS2 capable to power games using huge scenes and complex AI for example similar to Warcraft 2, Diablo 1, GTA 1?

    Thanks.

  • Is there any news or plans on multiplayer plugin for CS2 at least for native platforms?

    I did some search on this topic, but the only thing I was found is a tutorial of how to setup and run a socket server, to make a HTML5 multiplayer game in CS2. But instead I would like to make an online multiplayer game on native platforms. Windows, Linux, MacOS and maybe on Android and iOS too. I'm not interested in HTML5 multiplayer game, but the only information I can find is that, how to make HTML5 Multiplayer game in CS2 <img src="smileys/smiley18.gif" border="0" align="middle" />. Any words somewhere on online multiplayer plugin for native platforms? Is there any plans to make an official plugin, ever?

    Thanks.

  • Thanks Blacksmith "is overlapping" works,but I thought it can be done somehow on collision also.

    amishstripclub,variables don't help in my case,because I'm using copies of objects.So if I set a variable true or 1 or 2 or whatever on collision or key press,it knows only the value has changed and what to do if it changed.But not recognise which object need to be destroyed .Destroy all copy of the object because of the same name.

    Now this is my second problem,if I make copies of objects,how to recognise which is which , which to destroy,which to spawn,which to move.if I pick UID and store it in variables seems don't work. <img src="smileys/smiley11.gif" border="0" align="middle" />

  • Hi guys . I need some help again with the events.

    I would like to destroy an object on collision if a key pressed.

    I mean a copy of an object.

    For example:

    player:on collision with other object/do nothing,go to sub event

    -sub event key pressed/destroy other object

    But for some reason I can't use "on collision" and "key pressed" in the same event.If "on collision" has been used I can use only "key down".

    Why is that?

    I have tried to use variables,but in that case all the objects destroy

    Like this:

    (global variable created collision = 0)

    player:on collision with other object/collision = 1

    collision = 1/do nothing go to sub event

    -sub event key pressed/destroy other object

    In this case all the objects destroy,not only collided object because the second event don't know I have collided,it knows only collision = 1.

    I know I can store UID in a variable but how can I use that in event?

    I can use it like this:

    player:on collision with other object/variable = object.UID

    But there is no event to use it like this:

    destroy object:variable = object.UID

    spawn other object:variable = object.UID

    Anybody could help me please?

    How do I destroy a copy of an object on collision if key pressed?

    How do I reference to object.UID in event?

    Thanks.

  • Thanks the Steam version just updated <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Thanks.It helped on my scroll to issue but is there any similar cool way to enable,disable behaviors on objects?

    For example

    Car:on created/car behaviour = disable

    Car:on collision with player/car behaviour = enable

    I'm looking for a similar way to do it for all behaviors in general.

    But not possible this way.

    Any solution?

    Thanks.

  • Hi.Im new to Construct 2 and I need some help with the behaviors.

    I would like to add/remove or disable/enable behaviors on the fly but I don't know if it even possible.

    For example I would like to make a GTA style game.

    If the player object collided with the car object,then destroy player object and add or enable car behavior and Scroll to behavior on collided car object.

    I founf car enable car disable events but thay don't work as I would expect and no similar event for scroll to or any other behaviors.

    Anybody could help me please?

    Can I add/remove or enalbe/disable behaviors in events?If yes,how?

    Thanks