dcrew's Forum Posts

  • Nice but couldn't get the point of the game :| What's it about ?

    It's barely even a quarter finished yet, it's not fully understandable yet.

    But you'll find it if you stick to it <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hello.

    I would love to be able to save and load array files into the C2 array, You see.. the thing is! in my game I have "world generation", And I want to make it possible to save and load worlds. By saving them to the user disk drive.

    I would be very very very great-full if this we're added!

    Thank-you, dcrew!

  • It's all sorted!

    This works:

    <img src="http://screensnapr.com/e/TKgTYC.png" border="0" />

  • <img src="http://screensnapr.com/e/FG8IhA.png" border="0" />

  • Hello.

    There should be conditions for the mouse such as:

    -On mouse-wheel scroll down

    and

    -On mouse-wheel scroll up

    because, I have a scrolling menu in my game, And I want the user to be able to use the scroll wheel rather than keys on the keyboard.

    Thanks!

  • 0.1.91 Just got released!

  • You can just enable unbounded scrolling and set the scroll limits yourself.

    So you're saying the player or anything won't destroy if too far from layout or anything?

    Although I still recommend adding this layout.setsize thing.

  • i guess he means setting the layout size at runtime

    Yes this is what I mean.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • When I hold the mouse down in my game (like dragging the mouse while the mouse button is being held pressed)

    The cursor Icon changes to a Text Arrow.

  • Hello, I've come accross something that really bugs me..

    I have a world generator in my game, and I have different scale options of sizes to choose from.

    My world size have a scale ratio of 2:1 (for example: 4000 width by 2000 height)

    but I want a couple more options like 4000 by 1000.

    What I'm saying is, I'd like options to choose the height and width of the layout! Not just the scale, It'd really really help me.

    Thanks for reading! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Does not start in CHROME

    I'm using chrome, and it works for me <img src="smileys/smiley2.gif" border="0" align="middle" />

  • First of all, the presentation of the website is fantastic. Simple but effective.

    Now for the hard love part :) (it wont be too bad i promise)

    You really need to add instructions "in game" for what we are supposed to be doing, there may be instructions on the website but I, "and most people" will be too lazy to look for them. I logged into the game, walked around for a few seconds, destroyed a couple blocks with mouse, then turned it off.

    If i understand correctly you have a random generating environment, which is definately a plus, but it needs to be backed by some challenging gameplay.

    You have a good start here, i would suggest really fleshing out the gameplay elements before you continue any more work on the website....

    .....which im looking at again right now... and watching the video of the gameplay, (Im not going to delete my post) but i would take down the construct version until it is functioning. I would not want people to be testing my game in the state that yours is in, when you have actually gone so much further than this in another game engine.

    The old one I have pretty much dumped, it's being remade here in C2. I am having it out for testing only so people can report bugs to me ;)

    The website however was by my brother, I do not focus on that since I am not the designer of that.

    I also have a music designer, and a graphics artist (which for right now I haven't implemented his gfx)

    I made big mistakes with the other one, the least I can do is put it out for testing etc <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Oh, I think you must have been caught out by this point: unless the offline.appcache changes, the browser won't check for an update. So you have to re-upload offline.appcache every time you update your game. To clarify this I edited the offline article with this section towards the end:

    b]Remember to re-upload the offline.appcache file

    > If you're updating even just one file of your game, you must also re-upload the exported offline.appcache file - every time! Otherwise the browser will assume nothing has changed and won't bother downloading the update. (The offline.appcache file must have changed for the browser to check for an update, and Construct 2 adds a timestamp to the top of the offline.appcache file to ensure it always changes.)/QUOTE]

    Lol I thought that file was for debugging <img src="smileys/smiley17.gif" border="0" align="middle" /> I didn't even upload it, stupid me! <img src="smileys/smiley9.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

  • There should be an action "Retrieve last keyboard input"

    For example (of use): (key bindings etc)

    • On Keyboard.PressAnyKey:

    = Text1.Text = Keyboard.GetLastInput

    that event would simulate like:

    If I press J. then text1 will set to "J". Same goes for any key

    ____________________

    Also, could do with a keyboard special conditions, For example: (the special inputs would be "Shift", "Ctrl", and "Alt")

    • On Keyboard.SpecialInput

    + On Keyboard.PressAnyKey:

    = Text1.Text = Keyboard.GetLastSpecialInput & "+" & Keyboard.GetLastInput

    that event would simulate like:

    If I press Ctrl+J. then text 1 will set to "Ctrl+J".

    If I press Ctrl+Shift+J. then text 1 will set to "Ctrl+Shift+J" etc.

  • pdating your game

    You might wonder: if the game is always loaded from disk, how do you update your game?

    If you're online and you load the game, the browser loads from disk instantly as before. However, as the game is running, it checks for an update in the background. If you've uploaded a new version, the browser downloads it and saves it to disk. Then, next time you load the game (this includes refreshing the page), the browser loads the new version. Until then, the user keeps playing the old version.

    The Browser object has two conditions to detect this happening: Is downloading update and On update ready. Is downloading update is true if the browser is downloading a new version in the background. On update ready triggers when the download has finished, and the new version is ready to be loaded. If this triggers on the game's title screen, you might want to prompt the user to reload the page (using the Browser's 'reload' action) so they're playing the latest and greatest version. However, you probably don't want to interrupt them mid-game!

    This allows you to easily make a simple auto-updater for your game. You could show a text object saying "Downloading an update..." to notify the user an update is being downloaded. When On update ready triggers, you might want to show a message saying an update is ready, and display button which reloads the page when clicked.

    This I didn't read, might check it out.