Tylermon yeah it is a bit confusing the way i've done it. I originally had the following....
every(5,8)seconds | Create object(enemy) <----------- This is the Spawn Rate.
Then i wanted the level to get harder by subtracting from the spawn rate time so I created the global variable SpawnTime.
So if I add 1 to the SpawnTime and I have this subtracted from the spawn rate, then eventually the spawn rate becomes 0 which I don't want.
I was hoping I could get it to -----------> every(0.5,1.5)seconds.......for example
so is this how I should code it:
Spawn rate-spawn time > 0
and then this being the condition?................Every random(spawn rate - spawn time).................is that what you mean?