DatapawWolf's Forum Posts

  • imaffett, good to know, thank you. I was hoping for some way to test out the latest Crosswalk versions in XDK.

  • More awesome tiles! Hooray!

  • I'm surprised I've never seen this before. It's amazing!

  • We need more information, buddy:

    What phone

    What behaviors are you using in your project

    How many objects are you using and when

    What kinds of events and actions are you running on the stage that runs slow

    Are you testing over a web browser on your phone, or exporting to Crosswalk, CocoonJS

    Using the debug mode, do you notice anything strange in CPU usage during that stage or any other strange quirks

  • You are also required to post a *.capx project file for quick verification. I recommend you create a simple one before Ashley checks in.

  • tharek again, depends on the quality. Can you turn them into a framework/template that will be useful to others? If so, visit this page: https://www.scirra.com/store/sell-assets

  • Tom nice, quick work, thank you. : )

  • I star'd and commented on that Chrome issue. *bump* Hoping this can all be sorted soon. Better Chromium also means better Crosswalk, yes? Or am I mixed up?

  • shinkan I believe there is a function to request the current page that the web browser has. A read-only value. I believe it's the function that interstitial ads publishers use to know when to break out of frames.

  • Having the option to disable embed would be handy. Personally though, I like having embedding open for anyone. Means more exposure. : )

  • R0J0hound not to keep bugging you about features, but I ran into something else unexpected. In porting from the Scirra physics engines to Chipmunk, I noticed that the center of mass is not longer set to... well... the object's center of mass, but rather the origin.

    Is there any way I could, say, set this as a global default? Or per object? It would be so much easier because right now my player is sorta hard-coded to explode into pieces, and unfortunately otherwise I would have to hand-change about 24 different object & frame origins.

    Not a huge deal, but so time consuming, especially when I have other oddities using Chipmunk that have not come up with Scirra's vanilla physics.

  • Hi Cris! Long time no talk. Forgot to reply on the other thread you 'd me, and I've been really busy (Washington DC college trip).

    Anyway, lovin' the art you've got up and around. I don't have anything I personally need for my own projects (yet, anyway!), but I will keep you in mind. : )

    How have you been? What got you into art development? This all looks quite new!

  • Awesome! This is great news as I am close to graduation and would like to start developing games as soon as I can.

    On a side note, I do have a request:

    Could you add the option to display buttons that link to other platforms such as Android App Store, Apple iTunes, and/or Steam & Itch.IO?

    Essentially I'm looking for an option that would allow me to promote mobile versions of my games, and/or games for the desktop.

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  • LICEcap and GifCam are both great tools, and the best freeware for GIFs. I find them both useful depending on what I need, so do some experimentation. : )

  • R0J0hound, awesome, thank you! I converted most of my game to Chipmunk, which, so far on my laptop, runs with less hiccups than the current C2 physics engine(s). Next stop is to see how it performs on my phone!