DatapawWolf's Forum Posts

  • Hey everyone! I recently ported over the game to Kongregate as an exclusive there. I would love if I could get a few ratings on the game!

    http://www.kongregate.com/games/DatapawWolf/protopilot

    Also, I fixed the tutorial videos. They work! Also, used WebGL to color-coordinate the screen UI to the ship color! It's not perfect but I think it works for now.

    And finally, particle emitters are fixed. Before, the result was different if you used the mouse versus keyboard. It's better now, hahah.

  • Recently re-released a game of mine on Kongregate because I realized I might as well try for a better stream of traffic there than Itch.IO.

    http://www.kongregate.com/games/DatapawWolf/protopilot

    So far 0-50 plays, of course, but that's because it's new.

  • I tried visiting but it appears your site is offline! I'll check back later.

  • An update to a current project of mine: Node.js and WS + Construct 2's WebSocket Plugin and very simple implementation of WebRTC!

  • A current project of mine: Node.js and WS + Construct 2's WebSocket Plugin and, soon, WebRTC!

    A WebSocket server and very basic, proof-of-concept turn-based timing.

  • Oh wow! Congratulations on your first game release and thanks for the ! The art is cute. :3

  • Kiozuky thanks so much! You're my first player to provide this length of feedback. I really appreciate it. :)

    The controls are fairly simple and the explanations at the lower part of the page as well but you missed to add on how to start, which is holding the space bar or any click from the mouse for the count down. If using the keyboard keys, the ships will go in a straight line when pressing neither up/down except for the yellow one which is unable to move in a straight line. If using the mouse, the difficulty increases as the ship will try to stay in the same position as the arrow and will end up waving up and down along the way. It is useful to rely on the mouse since the path ahead can have tight corners, and some ships can handle better a sharp action with the mouse than with the arrow keys when moving; it also increases the difficulty a little more. For a more stable ride, use the keys.

    realize now that I did not explain the mouse usage correctly, including starting the ship. You do not have to hold the mouse down for the entire ride. My own strategy is to click for brief moments above and below the ship. Would it help if I added click feedback so that the player knows better what their input is actually doing?

    Blue - Seems to be the most stable one. It has a nice pace and it moves pretty well both with keys and mouse. I was able to make a score of 20k easy with it. I never noticed it accelerating so I consider it to always go at the same speed.

    Red - It starts off the slowest but catches up in acceleration. I was fascinated by its mobility with the arrow keys. It seems to be the second quickest one to react and it moves nicely with the mouse aswell. The slow start and easy mobility make it perfect to practice, though I noticed it began to accelerate as the ride progresss. I couldn't keep up with its acceleration after reaching around 15k in score. Everything seemed to move as quick as with the Green ship, if not close. Challenging none the less and probably my favourite ship of all 4.

    Green - The fastest one by means since starting out. Its quick to move and react and the speed makes up for a chellenging ride. Recommended to move both with keys/mouse for its acceleration will innevitably bring you into a quick and changing ride. Blink for too long and it might end up too fast. I liked it, though I wasn't able to make up more than 13k on the score. Will surely come back to it and try to catch up to the Blue ship score.

    Yellow - Starts out at a nice pace like Blue. It reacts well to keys and mouse, but it is impossible to go in a straight line unlike the rest. Its by far the hardest ship to move around, it didn't take away from the challenge of the game, if anything it increases it drastically and I was able to go out with it for a score of 9k after some rides. If using the keys, after shifting up or down, giving a suddle quick click in the opposite direction brings the ship to a quick stable point of movement, but since it can't go in a straight line it will keep inclining up or down very slowly. Recommended to try with keys but if you want to up the difficulty even more use the mouse.

    n all honestly, the red ship is my own favorite. And you are completely correct about the yellow! I designed it by essentially taking out the auto-correction that all other ships have.

    However, you did not discover the secret ship! It's the most challenging of all, and precisely for the reason that you've not found it! Riddle that one. ;3

    - Help Icon/menu

    When pressing the help icon at the top left I was prompt to four small squares on the right and a large rectangle on the left. When pressing the sqaures nothing showed up, so please look into it.

    'm not sure why, but the small, embedded videos I have implemented have difficulty showing up from browser to browser. I'll do some more tests on different platforms, and check to see if anything has changed recently, code-wise.

    - Other notes

    Overall, I really liked it. Bookmarked it as I plan to come back to it to beat my own scores again too.

    Each ship keeps a different score alike. Not sure if that was intended but it was useful.

    The graphics, though simple, are well presented as mentioned before by

    The music was perfect for this sort of game and it matched with everything else.

    It is a very nice game, simple, straight to the point, challenging and with a lot of potential for future updates. I'll be looking forwards to it if you plan to make improvements or add anything new.

    Keep up the good work!

    hanks again! I'm glad you enjoyed it. ^-^

  • vikuserro thank you for trying it out! ^-^ If you know anyone interested, give 'em the link. I need players and feedback. Hoping to hone my design skills as much as I can!

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  • Just released a game on Itch.IO!

    http://datapawwolf.itch.io/protopilot

    If you could add it to the list I would be ecstatic! ^-^

  • http://www.kongregate.com/games/DatapawWolf/protopilot

    There's the link to check it out on Kongregate. It's browser-only, and lots of fun! If you're interested, there's also an ultimate challenge ship that even I'm not good at.

    I've primarily used the physics engine and tilemaps for Protopilot. So many tweaks and modifications. But the final product is decent, in my opinion.

  • I cannot figure out how to export from C2 for use in the new cocoon.io builder. Cordova export gives an error after uploading the zip, and the deprecated Crosswalk app compiles, but the app only shows a white screen and does nothing.

  • Tom, enjoy!

  • 8 pages of new spam. Hate to say it but denying new user registration will be the only way to stop this for now.

    And there has to be a better solution than captcha, because ATM that ain't workin'.

  • newt [quote:3met3mnx]At least stop allowing url's in titles.

    If only that were easy. Can't stop URLs in titles whatwith all the non-ASCII characters used. : (

  • I was more wondering if there were any more hotkeys and shortcuts I may have missed. I've got a pretty good system down, otherwise. Even got floor transitions working! But oh God that took a while,hahah.