DatapawWolf's Forum Posts

  • Anything composed by Yoko Kanno, a select few songs from random bands (which is anything from Veteran of the Psychic Wars by BOC to Lead Me by Sanctus Real to You're Going Down by Sick Puppies), anime soundtracks, Coldplay. :)

  • Since commenting on all your suggestions would take time I don't have, lemme just say that they are well thought out, and I especially would like to see the array editor as you suggested. Arrays are heavily used in RPGs and a good editor speeds up the process. :)

    /le bump!

  • Oh! I think I get it now. :) I will try again in the morning when my head is clear. Thanks for the tip!

  • Here is my issue: I am trying to pick instances using values of their UID that I have stored in an array, but no instances are ever picked.

    This is the code I have so far, which is supposed to work as so:

    Player clicks glyph A, if there are any B glyphs to the right or left, change those to C glyphs.

    <img src="http://i40.tinypic.com/2euu3wk.png" border="0" />

    I have found out that reading the value of the array at position (X, 1) reads properly and I can set its value, however, the "pick instance" function never picks an instance and thus the proper frame of animation is never set (which represents a "change" in the glyph).

    I have tried commenting the deletion of the index at Level.CurX, but that has no effect on the object I am trying to delete.

    In fact, nothing seems to make it pick even incorrect glyphs by their UID, as I noted when I tried to simply destroy the instances to see if there was anything happening.

    The reason I have not linked any files is because there is nothing else to note that would have an effect on the code there. Every bit of what I am trying to do goes in that section.

    Any suggestions?

  • Thanks for the information, Sebastian. :)

  • Hey tulamide! Thanks for more amazing loops! Next time me with the new ones. I wanna keep updated on your work! :D

  • Tulamide, you're scaring me hahah.

    Reminds me somewhat of the White Dragons in Castlevania <img src="http://images3.wikia.nocookie.net/__cb20080807153432/castlevania/images/5/56/Whitedragon3.gif" border="0" />

    As well as some clothing physics demonstrations I've seen.

    Thanks for the demos!

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  • I did officially get linear interpolation working! Thanks zatyka for the capx file. I did take one line from your project and it was the degree of interpolation. Wasn't sure what to put until I saw your project used dt and then I went "Oooooooooh..." Hahah. So I'll probably be tweaking that value as I go on.

    Again tulamide thanks for the suggestion! That was exactly what I needed. :)

    I'll be updating the screenshots thread with some more progress as I go on.

    Finally, wish me luck using 3D arrays! ;)

  • This is an interesting topic. I swear I've seen the red cross used in many a game, including the Worms games and heck, Serious Sam games.

    There are ways to get around this, for sure. Soldat, I believe, uses a white cross and red outline.

    Overall, I agree that developers should err on the side of caution. But in all honesty if you've got an app using the red cross for health, don't bother removing it.

    My suggestion is that you simply make an original icon. :)

  • Well, what I had in mind is actually keeping track of their angles individually using the array I already use for types and such.

    Then I'll just update each position array element individually using AngleLerp like Tulamide said, and have that displayed on screen. :)

  • Thank you all for the wonderful comments!

    LittleStain I agree. If I can't figure out a form using the other suggestions, I will definitely upload something to look over. :)

    tulamide I'd never had experience using linear interpolation before, so I will give it a shot. Thank you!

    Paradox I believe that is also a good suggestion, although, (and I know I don't have an example here) that may not work with the setup I have. I'll try Tulamide's suggestion first and go from there, for now.

  • Sorry to bump but I'm surprised; no one has anything?

  • This is what I have so far, in a little video here.

    If you watch, as I click the blocks, they disappear and the other blocks take their place. This is because I have it set to calculate the position that each block should by:

    1. Taking 360 and dividing it by the number of blocks

    2. Positioning the blocks at the specified angle away from the little green center block

    3. Calculate distance from the block using Trigonometry.

    Right now, I'm keeping track of every block using arrays, since technically they are all one kind of object, but have different properties.

    So what I would like are suggestions as to - instead of having the blocks suddenly take their proper positions - making them glide to their proper positions in the circle when any one is removed.

    I'm kind of at a loss for how to do it, so anything would be appreciated.

  • thehen that's more Flash game development. The other side of the coin is user-based. Like I said, there are still some extremely successful games that are still accumulating users, even hiring.

    Allot of that, is, I feel, advertising. HTML5 ads will most certainly replace Flash ads, and so jobs tend to turn that direction.

  • There are still quite a few competitive Flash-based games on the market, taking those of Artix Entertainment as an incredibly successful example.

    But yeah. Honestly, I've been seeing the web take a big turn to HTML5. I started playing web games in the era of Flash, and boy was that fun. But now, everyone seems to be switching over. Even my brothers rarely find popular games that use Flash.

    Last I heard even Runescape (originally Java-based) was planning on converting their entire game into HTML5. I never looked into it though, so I'm unsure what their specifics are.