DatapawWolf's Forum Posts

  • Updates! v1.2 is out!

    • Pressing R will now clear out the audio fade effect, and will not cause any other weird issues.
    • The background clouds now have at least a rudimentary scroll.
    • You can now change the volume of the audio and optionally mute the music.
    • Added a few more shuriken variants. Also, the floppy now has a reduced spawn chance.

    Also, so happy about having almost 800 total plays! That's a lot more success than my previous game, hahah.

  • fm4fanAT sorry about that. The link is meant to be able to access the preview, because it isn't publicly listed (public games in development can be one-star'd into oblivion).

    Also honestly not sure why the link isn't working for you. It's fine for me on a different network and without being signed in.

    Are you on a mobile device? Apparently Flash is also required on Kongregate (likely because of their ad-service) and mobile devices often can't play on the site, sadly.

  • There are no better paid or free solutions for recording audio/video than the free (as in beer) OBS Studio or Shadowplay if you have an Nvidia card in your machine.

    Of the two, Shadowplay often has the least overhead because it utilizes the GPU instead of the CPU, but it lacks the sheer number of options that come with OBS Studio. If you are recording gameplay that does not require the full power of your CPU, I would recommend OBS Studio because the quality that can be produced with the correct settings is superior. Be warned though, OBS Studio takes more setup time and is more complex. However if you are willing to learn, it will be considerably more useful in the long run or until Nvidia actually puts out more options.

    For recording GIF animations, I recommend either Licecap or GifCam.

    I have had bad luck recently with GifCam not being able to reserve more than maybe a gig in RAM, but Licecap also cannot record at the same rate and consistent quality at which GifCam can. it's pick your poison at this point, whichever you use that works for you. I don't have other recommendations because AFAIK there's no other superior alternative unless someone else in the forum can comment on that.

  • Awesome! Thank you for playing, NeonKraze! I have another build coming soon. My next goal is two more levels and volume controls.

  • chrisbrobs I appreciate you looking into it! I think I may use a pre-designed set of static images to achieve what I'm looking for, instead.

    The only last thing I was thinking is that the viewport size could be instead variables for the shader, input by the developer into the shader effect, and then using math to determine the approximate floating point size of each pixel and then shading pixels as expected. Other users have done this on the forum but I honestly can't wrap my head around any bit of the shader code to reverse-engineer it and apply it to the noise shader.

    Using integer scaling would also prevent any possible weird lines, so that shouldn't be an issue in that case.

  • obsproject.com

    Free, records everything, f#ck fraps

    Yeah, why are people overlooking this? It can stream, it can record, and it has a hell of a lot more options than even most paid software. I use it for absolutely everything and it has yet to let me down.

    You can also record multiple audio tracks in a single file. That way you can have a track in which your voice recording goes, and if you need you can edit it later. You can even record your webcam straight into the video.

    There is no other solution on the market that has yet to surpass OBS Studio, much less as freeware. Even Nvidia Shadowplay lacks the depth that Studio offers.

  • Yeah I don't think you can filter them out at all. What you can do though it mark specific things for your watch tab. But that may not suit your needs as well as just filtering out objects with no current entities in the world. :X

    Also, this game looks amazing! D:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • rexrainbow oh don't worry, I learned that a long time ago. I've even gone so far as 4 tilemaps for 2 different layers. Two for the visual and two for the collisions, whatwith the inability to turn off collision for a single C2 tilemap tile, another feature I so desire.

  • 1. tiled support multiple tile layers, C2's tile map editor only have one layer.

    forgot about that! Being limited to one layer was frustrating. Seeing the functionality of Tiled unusable in Construct 2. That and not being able to load tilemaps at runtime was a bit of a letdown.

  • Hey guys! I've got another game in development. It's a tower-falling game where you platform your way up as the tower falls into lava. Its design is meant to be challenging and the graphics are an experiment in minimalism, as the game is stuffed inside a 128x128 window (scaled, of course, on Kongregate).

    I have a testing link for those interested. I am looking for feedback and suggestions!

    My current goal of difficulty is to assume the average, skilled player will take 5-10 total attempted before completing a level. However, levels 02 and 03 may require up to 10 minutes, which is unfortunately the current difficulty which I need to scale back.

    Here is the link: http://www.kongregate.com/games/DatapawWolf/tower-128_preview?guest_access_key=7afca13728ef3457f0ed41f2ba86317147b9d03a0cac006c239f0db06f122621. This may require you to use a private browsing mode. Results have been mixed.

    And here is a short GIF of the progress:

    You can select levels 01 through 03 by clicking on greyed out squares:

    . These levels require the use of the "e" keyboard control to destroy stones.

    Known bugs on public:

    • Audio can be duplicated on level start
    • S and DOWN keys are specified but have no use
    • Levels 02 and 03 have no icon
  • it's been a while. Honestly, I don't remember what my gripes were, just that I didn't care for it and working directly with Construct 2's (though stripped down) tilemap editor was quicker for my projects.

  • Awesome! I'm actually interested in this. Especially with Tiled being... the way it is. Are you planning on releasing a web version or will this be dedicated to desktop builds?

  • chrisbrobs yup! Just like the original. I wasn't able to create a GIF at the time, but yeah, animated.

  • chrisbrobs quick reply! Hahah.

    Alright so I was looking at the Basic Static, trying to take into account low-rez scaling. So instead of applying noise to every single pixel, apply noise in such a a way as to take into account each scaled pixel in a pixel-art game.

    This is a little (awful-looking) mockup I created for placeholder purposes:

    You can see that, instead of the noise being applied to each pixel, it is applied to each scaled pixel.

  • I just started running into this issue. Been trying to get a shader working for only the upscaled pixel dimensions but trying to wrap my head around the logic behind shaders is proving extremely difficult.

    Being able to send shaders only the pixels as players see instead of as rendered would be an amazing quality of life change for Construct.