DarthPapalo666's Forum Posts

  • I think it'd be a good idea to animate everything as sprites in an ASCII style instead of using text objects. You'll save a lot of time and technical work.

    And put them like in a grid?

  • I want to know how to make a game with ASCII graphics (a text-based game, like dwarf fortress, not like that game only like his graphics.), like with the text object but with a moving character, objects enemies...

  • Yes, is more or less what I want, thank you and dop2000!

  • This depends on how you made your grid.

    If you are using Tilemap, see SnapX(x) and SnapY(y) expressions.

    If your grid is a bunch of sprites, you can use "Pick nearest"

    Or use a formula like this:

    newX = round(Character.X/16) * 16

    newY = round(Character.Y/16) * 16

    It didn't worked

  • I would suggest MoveTo behavior:

    When all buttons on the keyboard are released, use MoveTo to move the character to the closest cell on the grid.

    You might want to set initial MoveTo speed to Character.8direction.speed.

    But how do I know where is the closest cell on the grid?

  • I want to move a character like in the old pokemon games, I mean, like with the 8 directions behaviour but that when stops moving it stops in the grid, in 16 multiples. (in this case is a 16x16 grid.)

  • I'm making an open world game and for the procedural generation I need to change the layout size, but how do I do it?

  • I want to know if is saved like with the local storage plugin, I want to save a JSON in the dictionary and that when you click a button, the JSON save text is loaded.

  • Yes, it works. thanks a lot!!!!

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  • I want to make a block different from the other ones just changing his instance variable, but I want to change the variable of a random object (instance). And I want to repeat this at the end of each level, with a function.

  • I want to know if I can make something to my project for always being in fullscreen, I mean without black lines.

  • I want to do something like when a sprite changes his animation I set his HitPoints to 20, but only when changes, not when he is with that animation. My problem is that it sets the value to 20 all the time.

  • You can try this:

    > Turret NOT has target
         Enemy instVariable="specific value"   -> Turret acquire target Enemy
    [/code:1bept8e7]
    
    If you have "Add turret target Enemy" event, you need to remove or disable it.
    

    Edit:

    Thank you it really works, I make little changes and it works thank you a lot!!!

  • How I make a turret that only shoots to objects with a specific value in an instance variable?

  • Hey Darth, the answer is yes.

    The only reason this may change in the future is if Scirra decide not to host the signalling server (used to connect machines) which I cant see happening any time soon.

    In a worse case scenario you would have to set up your own signalling server (think it sells for about 20 bucks on the store here).

    Ok thank you a lot for answering fast I see your projects and are very interesting .