DARKSPIRIT's Forum Posts

  • I think what he's asking is how to do a Mario or Sonic style jump, where you stop ascending if you let go of the jump button.

    Try this:

    +Player is Jumping

    +Jump Key is not down

    --> Set Player.Platform.VectorY = Player.Platform.VectorY / 2

    It doesn't necessarily have to be divided by 2 either. You can set it to whatever number feels good to you.

    Thank you,

    But I didn't find how to set it "Set Player.Platform.VectorY = Player.Platform.VectorY / 2

    " If you can explain to me how to do it it'll be great. I can see that I have the ability to add sub envent but coudln't find the right command for Player.Platform.VectorY.

    Thanks.

  • Hi.

    I know there is a lot questions about it, and "how to". I couldn't find any detailed guide with pictures about it.

    "vectorY < 0, set vectorY to vectorY / 2. "

    it's not enough to understand how to do it actually... please for the last time someone could please put some instructions with pictures how to make a long\short jump by how long you are pressing on space for example?

    Also for Scirra if all your tutorials will be more detailed even if the guide will have more then 20 pages people will be more likely to buy it.

    Also it'll prevent the flood of question like mine.

    Thank you.

  • No doubt, they will add Construct 2 to steam... Good luck

  • Hi Joannesalfa.

    I figured it out, I just changed the project properties.

    Thanks.

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  • Hi.

    I've imported a png file as a TiledBackground, 710X525 Pixels for some reason when I run the layout it's not showng all the back ground.

    I want to run the game and see it (the full picture) in the middle of the browser.

    Please help.

    Thank you.

  • Hi all.

    I'm new here :) Today I first heard about Construct 2... and I'm going to buy it for sure.

    Because it seems that Flash is dead...

    I hope they will add vector import ability.

    I wish you all to create games that would be the next "box-office busting" but in games.