Darklander's Forum Posts

  • Yes, awesome game. Something that coulda been made in Construct.

  • I wish to make procedurally generated sprites from an array but I am unsure how to edit the sprite based on the arrays elements.

    For example, if I wanted to create random spaceship sprites based on a pattern from a 2d array by using a 2d array editor, then randomize certain parts of the array to create shapes.

    But I cant figure out how to get that array pattern into a sprite. Canvas? Image manipulator? I'm stuck.

    Here's some simple examples that were created similar to this:

    http://gushh.net/blog/2010/06/10/spaceship-generator/

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  • I didnt know whether to post this here or in the infiniscape post. In the infiniscape post there was mention of this procedure to generate enemies, timelines, weather, etc. Im understanding how to do terrains, thanks to your examples. Ive made terrain, star systems, and even some nice looking nebulas.

    Now Im specifically interested in enemies (or biomes) and timelines. Something very much like legends mode and adventure mode in dwarf fortress. And how does one track these legends or specific enemies doings in the world from point A to point B? Or is it just random text events?

    Btw, thank you for continuing this plugin. The has opened endless possibilities.

  • [quote:3e3fgvi7]The source was also saved in 0.99.82 and uses the Perlin Noise plugin (obviously) and the True Greyscale effect. Both you should be able to find here on the forum of course.

    I know this is an old post but I really wanna check this out, except that I cannot find the True Greyscale effect. The search only turns up this thread.

  • * Random fractal maps

    * Turn based combat (think x-com or fallout 1 & 2)