sent you an email
Hi, select the animation , then look at the left panel, ther is an option LOOP , set it to yes, in that panel you can also change the speed and a ping-pong option
normal loop: frames 1,2,3,1,2,3,1,2,3
ping-pong loop: frames 1,2,3,2,1,2,3,2,1
this might work but is meant for that scenario only, if you get a 3 digits answer it will break..
do the adding and store that value in a variable (28)
convert that value to a string STR(variable)
use left() and right() system-text functions to get the 2 and 8 and store them or convert them to numbers in the same line of code using int()
add again >> 10... repeat
if you have a lot of objects on screen and want all of them to shake, I don't think so, But if you only want to shake one object (or one family):
store the actual position of the object in variables.. then use a loop and set the postion to the variable +- random()
capx?
Yes, I forgot that:>>> set animation speed to 0
Glide: try adding another condition : on X down and animation glide is not playing >> play glide
double jump: try placing your double jump event before (above) the simple jump
if your character has animations you will have to create animations for each color, and change animations, not frames.
if your character is static change animation frames but set loop:no
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What takes the most time in your editing?, I know some audio work, and (usually) have free time, I can help if you want.
Hi, what happened to the podcasts? I was really enjoying them but it's been like 2 weeks maybe?
you can use the PIN behavior (only position) .... for example when (your trigger)... pin crate to player..... when (your end trigger) crate>>unpin
I just saw this, it looks amazing, keep up!
lokks very nice!!
Congrats, the podcasts are great
set the bullet speed to negative, or change its angle of motion, assuming you arre using the bullet behavior