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> >
> > I have done one walk through tutorial already, and might do more, depending on interest:
> >
> > https://www.scirra.com/tutorials/9456/building-your-first-3d-game-with-the-q3d-plugin
> >
> > Is there anything in particular you would like to see?
> >
>
> Sure. My idea is a tutorial teaching how to create borders in 3D models like seen in Ultimate Spider-Man and Pokémon Sun & Moon, bringing a cartoon look-like to 3D games.
>
Ah, so maybe a tutorial on how to create 3D scenes? Most of the work to do this would be done in something like Maya or Blender, then pulled over into Construct 2 when it is all done. I ended up hiring a 3D artist to do this for Robot Rumble 2.0 -- I am not an artist myself. Maybe a short tutorial on pulling in textured models?
"Maybe a short tutorial on pulling in textured models?" It would also be a nice tutorial people need here. But I'm talking about a system in C2 to cartoonize the 3D models with borders. This can't be done in the modeling program, but in the game. Like Ultimate Spider Man and Pokémon Sun & Moon does.