R0J0hound, First I have to quickly say THANKYOUFOREVERYTHING. This plugin is awesome. Second and less caps-locky...
I've been trying to load large images only when I need them, and then kill them off. I have a few 2048x2048 and I want to run the whole thing on iPhone. I managed to load the png inside the Paster but when I destroy it or load another image, memory still stays full. Now release in memory can be detected in CocoonJS ram profiler nor the Construct 2 data on debug. Is there a workaround on this? Can I empty unused items in the Plugin?
Thank you once again