Daggio's Forum Posts

  • well, because I submitted near new year I had thought that they'd be late in responding because of holidays, but I don't know if it's still holidays in the US

  • So I submitted my first tizen game to the appbackr about 10 days ago, but so far I haven't got any reply from them. How long do you usually wait until you got approved/contacted?

    for me its the classic RPGs, like the tales of series and suikoden series

  • but the appbackr doesn't accept the tizen export format right? so using tizen export doesn't make me able to submit to appbackr. Or do they accept tizen export format?

    because what I know is I need to submit it through scirra's arcade.

    edit:

    oops, seems like I'm able to publish it in a tizen format, didn't know about that

  • so, I submitted my game to the scirra arcade and push it to appbackr, hoping it could be published on Tizen. A few days later (today) I received an email from appback saying that there's an issue with my game:

    App failed to install on testing device.

    I really want to fix this problem, but it's hard because I don't have a test device to test installing.

    So, can anyone help me how to resolve this issue? Is there anything I should do on C2 that can ensure installation on testing device? Thanks

  • I just throw an email your way, thanks

  • hi theUnreal, I sent you a PM. I also have a few small games I think you'd be interested in them :)

  • I already downloaded the latest plugin, no changes, the problem is still there

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  • using action, I changed the sprites' frame to the frame of the character associated with another entity, I thought this might work but this also didn't change the sprite.

    Now I'm starting to doubt Spriter, it doesn't do what I wanted it to do, maybe I just export to png and use it like a normal sprite object

    edit:

    actually, doing something like this solves the problem:

    dropbox.com/s/ekmzutwk59973aj/spriter%20tiara.png

  • what about TiledBackground2.png? do you have it in the project folder? because it seems the file cannot find it

  • Hi Scavengrove ,

    You're right, after I checked the sprite, all other sprites for other animations are there. I didn't realize it.

    I don't know what I did wrong, but the entity didn't change to the one I want. I already set the scml file property to scon ( Argus.scon ) and named the starting entity as the other entity that I want it to start with, but the object didn't change entity.

    However, the animation did change. Because they have different animation with same name (one of them slashes, the other punches, but animation name are the same). It just didn't change sprites to the one associated with punching animation. Any help?

    thanks

  • I don't think it's possible to create a new line in the variable's value when you declare it. You have to make two variables and then use the newline expression in the action

  • I'm not sure whether to write it here, so if this thread fits more elsewhere, please move it.

    So, this is the first time I use Spriter along with Construct 2, after I drag and drop the scml into C2 I was surprised to see that not all sprites are loaded. Please look at these two images

    dropbox.com/s/fn4t77it7smpxiu/construct%202%20argus%20sprite.png

    dropbox.com/s/i7v9kgf0vb7kvk2/spriter%20argus%20sprite.png

    So, in my Spriter there are a series of "walking" sprites and "damaged" sprite, but in construct 2 it only have the "battle" series of sprites. I put the sprites in the correct folder in Spriter project folder, so it should come up. Anyone can help?

    Also, I make more than one entity in one spriter project but in C2, it only reads one entity, do I have to create separate spriter project for each character / entity?

    thanks

  • same with others, I think making English version of your blog is important. After that I suggest tweeting with a good and relevant hashtag, that can bring visitors (I've tried it)

  • can you do screenshots of your events, or maybe put your capx on dropbox and share it here, because it's a bit hard for me to understand your question

    what do you mean by "the system is not allowing me to do it"? does the player animation mirrored or not? have you check the player's angle after the action "set angle toward(touch.x, touch.y)"? because if the angle is between 180 and 360, it doesn't mirrored (based on what I see on your small code)