Daedalus_95's Forum Posts

  • Alright, I will use that if I find I have that bug in my game, thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just did what you said and it works perfectly!! Thanks!!

    Hah well, thanks also for your help Mr Uncharted guy

  • Heh thanks for the help, I'll try again later!

  • Haha yeah actually, I also got the name from Resistance 2 on PS3 and Greek Mythology

    Thanks!!

  • Heh, thats what I thought the first time I saw it, but I did find that out on some other tutorial a while ago P:

  • Yeah thanks! I've actually already uploaded it to MediaFire, heres the link:

    http://www.mediafire.com/?0pm804urt9jk2

    Thanks for the replies awesome Uncharted 2 fan xD

  • I have actually already tried that, but it didn't work! I thought that would work! There isn't really any reason why it wouldn't work :/

  • Hello!

    I'm having another problem that I'm trying to fix, what I need is, when all of the 'Enemy1' objects are destroyed on current layout, set "Level Complete" Sprite opacity to 100. How would I make that condition? I already know how to make the Level Complete Action though.

    Thanks for reading, hope to hear some replies pretty soon

  • ok thanks!! I'll try it now!

    I just fixed it!! Thanks!

    I also had to change how the enemy moved, instead of rotating towards the player, I got it to move using the RTS fuctions.

  • I haven't really used the RTS plugin :O

    I just tried using the RTS plugin and put the path finding option to 'Solid' so it moves around 'solid' objects. So I make a wall object, changed it to a solid and place the wall in-between the enemy and the player, started the layout and it didn't avoid the wall! it just went straight through it :<

    Do ye' know how to fix that?

  • Can't believe there's a Construct 2 in development! I love Construct and I can't wait for the second one to be finished!!

  • Hello!

    I have used Construct for a couple of months now and I think its one of the best free game maker programs I've seen!

    But now I'm trying to make a tank game but I can't figure out how to make an 'avoid' function.

    What I mean is, I have enemy tanks that move towards you when you get close to them, but if there is a wall between the player and an enemy tank, the enemy tank will just drive into the wall. What I need is a avoid function for the enemy tanks so they can avoid the wall object and not always drive into them!

    I hope you understood that, and hope to find out how to do it!

    Thanks for reading and hope to hear some replies soon!