d5s's Forum Posts

  • Bumping the thread in the hope that someone might have the answer I'm looking for.

  • Thanks for your reply. But with using Letterbox, isn't there a chance of black bars appearing down the sides, when the aspect ratio of the device is different from the one I designed my game with?

  • Hi,

    After running into several problems trying to make my own very first game, I decided to go back to the basics and now an working through any and all tutorials I that might have something to do with my game. I just finished a really good Match-3 game on Tutsplus - very detailed and informative.

    Now, I am thinking, is it possible to make a Match-3 game possible in both orientations simultaneously? That is, what happens when the player rotates his device mid-play?

    The GUI elements won't be that difficult to handle, I think. But what about the individual balls. How to make sure that they end up in the right position when the device is rotated?

    Any and all help will be very appreciated.

  • Thanks for your reply. Very informative. Situation sounds dire indeed.

    So what to do for newbies like me who has a cool idea and would like to see it implemented. But in today's age with so many games coming out every month, what chance my game have of succeeding without a big name publisher?

  • I have been playing with Construct for a couple of month just as a hobby and came upon what I think is a pretty cool idea. And after a couple of weeks, I have hammered together a rough copy of the game that works. Now of course, before I even think of publishing it, I'll have to buy the commercial version which I intend to. And after that, I probably will have to approach a few publishers with it. Now do any of them have a problem accepting games made in Construct. What about Chillingo in particular? Will they accept my game? And what about any of the other publishers? Which ones are good with newbie developers?

    Any help will be deeply appreciated.

  • Okay, I came upon another snag. I was doing a few test to see what happens when more than one ball in one column is destroyed simultaneously. It turns out the ball above do not fall into place as it should. So what to do?

    https://www.dropbox.com/s/6z397fr1x4el0dd/Movement.capx

    p

  • Thanks for the tip about using a new Layout, called "Unused". It's really helpful.

    As for my game, the blocks won't actually look like that or be separated by 100px. I just created a quick layout to get my idea across.

  • Thank you so much, Bertie Booster! You're a lifesaver.

    I used your method and it worked. I had to tweak it a little and I think I found a working solution. The capx is below. I really can't thank you enough.

    https://www.dropbox.com/s/6z397fr1x4el0dd/Movement.capx

  • The math works on paper but in the game, the sprite never end up exactly 100px down. It's usually something like 98px to 100px.

  • bertie Booster - I just tried the Bullet behavior and came up with a snag. The sprites don't always move down 100px exactly. They always end up a few of pixels up or down instead of the exact 100px. Oherwise, this seems to be a nice, easy method too. Thanks for pointing me in this direction. But for my particular problem, the positions of the pixels have to be exact. Not sure how to get there.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • [quote:2kuyx7ua]That will also work.OP, set your "Overlapping at Offset" condition's 100 to 25.It works,and will have a nice effect.

    Changing to 25 from 100 does work beautifully. Could you explain how you came to that particular number and would it work if the distance of the sprites change?

    And thanks to everyone who has taken an interest. I am trying out all the methods mentioned, even though Doc Ai's solution is easier for a newbie like me.

  • Thanks for your reply. So quick too.

    I tried your suggestion and made this capx.

    But it doesn't work properly. The sprite now moves slowly and smoothly but it doesn't always stop in the right place. I am sure I am missing something but can't figure out what.

    The file is below if you'd like to check it out. Thanks.

    https://www.dropbox.com/s/6z397fr1x4el0dd/Movement.capx

  • I am a newbie and so this might be a very obvious question.

    I want a sprite to move down 50 pixels when a certain condition is met. I have tried using "move at an angle" but it's too abrupt. I want to be able to see the movement. I have tried to use "8 movement" but didn't get anywhere. Using "8 movement", the sprite starts moving down and keeps moving. It doesn't stop after 50 px. So what do I do?

    Thanks.