czar's Forum Posts

  • Without a capx it is difficult to say - post a demo if you like. that may help.

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  • The problem with game graphic packs (this one included) is that they never contain characters. Only terrain.

    Most developers can create passable terrain but only very few people can draw characters and animations. Without the characters the terrain essentially becomes worthless as you will never find a character animation that fits the style of the terrain pack.

    my 2c worth.

    We really need to have a better IDE.

    We need to be able to debug. Step through code, trace variables.

    We need better code analytics - which object are never used which functions don't exit. etcWorking on a large project with three developers highlights how poor the C2 environment is.

    We need bookmarks in the event sheet so that we can just "ctrl-2" and jump down to bookmark 2.

    In design we need rulers and guidlines. Ala photoshop so that we design our screens easier.

    We need a decent bitmap font system. The spritefont as a 3rd party plugin doesn't cut it.

    We need keyboard shortcuts in the even sheet. ctrl-home jump to the top. ctrl-end jump to the bottom.

    We need to be able to merge projects.

    We need to be able to search across all event sheets. e.g., find where this variable is created.

    We need Local variables that are only available within that event sheet.

    You need to make it much easier to collaborate on a project with multiple developers. At the moment the entire IDE is way too basic.

    I believe your next push should really be around making C2 easier to use. Give us tools that help development and aid maintenance and collaboration.

    I really enjoy the results I am getting from C2 but compared to development environments that I am used to working with C2 is very primitive and requires many work arounds and "tricks" to get much productivity out of it.

    Obviously I am not talking about a project with one layout and one event sheet but you try working with 20 layouts and just as many event sheets and that really highlights the short comings.

  • Whether or not you personally believe a stretch from edge to edge is a bad idea shouldn't determine if the function should be made available. In many cases I believe it would be a perfectly acceptable solution and I would have thought that it would be a basic concept that would be supported by default.

  • Even then you could have a "morph animation" so that the player turn from one to the other and then you make it invisible while you make the other (which looks the same) visible. That way you can the different controls but for the player it looks like one character.

  • Numonic Sorry to state the obvious but why not have two player characters? One would be visible and when you switch from one mode to the other it would switch which character you are controlling.

  • Ashley I agree with Joannesalfa we need to be able to stretch from side to side irrespective of the ratios. It would certainly solve a common problem.

  • Epox

    That is very cute. I love the narrator's voice, it makes it sound very different.

    Two things I noticed. I accidentally hit next button twice and started hearing two pages being narrated at the same time. I tried to recreate but I haven't managed to yet.

    The story is very long, probably too long for one sitting for young kids. It would be great to break it up into chapters and have a simple resume or start from chapter ability.

    I love the graphics.

  • very interested to see more :)

  • Joannesalfa that sounds intriguing. Be keen to see what you have found.

  • nifty

    As you say not practical but interesting.

  • This is the effect I too would like to see

    blogs.sitepointstatic.com/examples/tech/full-screen/index.html

    I cannot get this effect using CocoonJS. I have a 4:3 that I would like to scale to fit side to side on a 16:9 phone. No matter what I try it just won't work.

  • I am sure you can.

    However, if you can't you can always use a utility to replace the icon, I used to use

    rw-designer.com/compile-vista-icon

    Back when my Delphi environment wouldn't allow me to use the new big multicoloured icons.

  • SO you create up your sprite with the 60 frames.

    Set the animation speed to 0 and no loop

    Now just set the initial frame (sprite property) to the frame you want displayed.

  • I am getting an error with the latest v125.

    Javascript error!

    TypeError: this.cur_animation.frames[this.cur_frame] is undefined

    localhost/TiledSprite_plugin.js, line 150 (col undefined)

    Our last version was 123