Cubeeo's Forum Posts

  • Yes! I changed the player acceleration and deceleration speed both to 1,000 pixels per second (which basically doubled them both). I think it's much better now.

    I also tried to change the scale, but every scaling option I use, ended up in the game not even appearing, so I'm stuck with letterbox integer scale. (I fear toying with that even further because I've already done a total of 10 different uplaods with this, supposedly, simple game.) Also, I think this issue pertains more to the options I chose upon first implementing creation (so, it'd be a big overhaul).

  • NetOne

    Thanks for the feedback. Apparently, I tried all the wrong scaling options. My newer game used "scale outer" which made it full screen; so I think I need to do that.

    That's great feedback about the swifter changes of direction. I guess I can increase the player acceleration rate. I might also need to increase the deceleration rate to accommodate for the increased acceleration. Any other tips on how to accomplish that?

  • I made a simple little game to teach myself about turrets. It was easier when I practiced it on the bigger screen. For some reason, there's a lot of empty, black space around the version I got uploaded here - which makes it harder.

    Here's the game link:

    https://www.scirra.com/arcade/shooting-games/avoidance-23253

    Is the game too hard?

    Also, why doesn't it fill the screen like I thought it would? I used 1280 x 720 landscape.

  • Cubeeo i just complete the forth difficulty mode an i am already tired lol. Just the timer mode leave now to make before start adding 696 more stages to each mode. This is step i use always #CONSTRUCT 2 forever

    Lol. I was working on a game that I had to stop for now, because I hit my 100 event limit, and I only have the free version for now. When I hit my 100th event, I was only on level 3 and they're short levels, with an intent of at least 25 levels. It's hard to fit a game into 100 events. But, it's good practice, doing other little short things (I'm super new to this.)

    Also, you could name your game A-MAZE-BALL!

  • Okay, I got it to appear now. I think the issue was that maybe I didn't save the zip file to an empty folder.

  • My new game, Avoidance, here:

    https://www.scirra.com/arcade/shooting-games/avoidance-23253

    I just get a black screen. Occasionally it tells me to click to re-focus, but I never see anything more than a black screen. I tried re-uploading, to no avail.

    I don't know if I did something wrong, or something else. Oh, and I cleared cache and stuff.

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  • The picture displays now. Issue resolved.

    Thanks

  • When I published my first game, I wasn't prepared to have a pic ready (I know, small deal, but), so I just threw something up there. Anyway, today, I changed my picture for my game, but it doesn't appear to be showing the new picture. It's been a few hours since I changed the picture (I figured I'd wait a bit to see if there was a bit of a delay). So, what's the deal? Does it take longer (like a day) to update?

    Thanks.

  • I enjoyed your game.

    Admittedly, my first thought was negative toward the graphics (just the player and enemies) but after playing it, I think it's a total non-issue. Actually, I think what's smart about this, is that you didn't try to get too complicated with the graphics. You understand how much you know, and what you can do with programming, and you maximized your knowledge. You basically said, this is my box, these are my limitations, and you made it the best box you could. I really liked it.

    That being said, I didn't know you could buy things, until reading the post above me. I knew I was collecting money and stuff, but I thought there'd be a time when the game prompted me to do that. Now that I know, and see how, it makes sense, but I got 3rd on the leaderboard without ever knowing that.

    Anyway, great job. I also particularly liked how it went into slow motion when you die.

    I'll be interested to see how this game evolves. Keep up the good work.

  • About ten seconds in, I got my character stuck on the upper left. (I took a picture, but I guess I don't have permissions to attach a picture in here.)

  • 700 stages is a lot! Good luck.

  • Hello everyone - I never posted here yet - joined about a week ago. I was excited about my first game when I uploaded it, and was planning on creating future versions, but now I look back on it and have little interest in creating future versions. It seems its fate is to be little more than a time-stamp in my game development timeline - which is in its infancy. I'm still proud I made it, but I've moved on to better ideas. Glad to be here.

  • I don't know the answer you seek, but I'll also be interested in learning (which is why I'm posting here).

    With my highly limited knowledge, my guess is that your approach is wrong with regard to your one sprite copied five times. I'm thinking you'll need the following:

    a sprite with 5 leaves

    a sprite with 4 leaves

    a sprite with 3 leaves

    a sprite with 2 leaves

    a sprite with 1 leaf

    a variable for the health number

    and when the health number variable is 5 it'll show your 5 leaf sprite,

    then when the health number variable is 4, it'll show your 4 leaf sprite,

    etc...

    Anyway, I want to see the answer too.

  • I only had one issue. Unfortunately, it's a pretty big issue - you can't see your target beyond the first trump (in level 3 you can't even see the first Trump, so you're mostly shooting blind. If you can fix that, I think you're good to go - well done.

  • Hi, good question. My first game, Cubeeo (In Space), which should hopefully now be linked in my signature basically took me two full days, starting from scratch. I don't just mean starting the game from scratch. I also mean starting using Construct 2 from scratch. (Shout out to Construct 2 creators - great work!)

    I had a vague idea of the type of game I wanted to create, but knew very little about programming. Granted, I do have a design background, and some tangentially related knowledge, but I think it's great that I could join here a couple days ago truly not knowing how to program a game, and then have something to show for it in two days.

    These were two, very fully days (12+ hours, minimum), but I have a version 1.0.0 prototype of a game, which is exciting. I am now aware of it's limitations, and thinking about how to proceed with a new version. Also, all the assets I used were provided in the free construct 2 bundle. Thanks Construct 2!